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  1. #1
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Instanced Dungeons: Yes. Think Assault, Salvage, Dynamis, etc. However, the open world "dungeons" we have (Mistbeard Cove, Copperbell Mines, Mun-tuy) should be made more interesting as well, maybe with unique mob families, treasure chests that require keys dropped from those mobs, etc.

    Instanced Boss Fights: Sometimes. We have a good system going now with the primals, yet open world "HNMs" would also be welcome.

    Instanced Battles/Events: No. No no. It makes it even harder for players to just pop in and enjoy. If this game is to be easily accessible, it's completely backwards to make content like this 8 person party only. We should be able to "party up" for things like this but also be able to take part solo. Campaign and Besieged were good examples of this from FFXI, and the Imperial Assault events are a good example of this that we have in this game now. Hamlet Defense is a BAD example of this.


    Quote Originally Posted by Nabiri View Post
    Congrats on your third gold Roki. :3
    What do medals even mean anyway?
    (3)
    Last edited by Zyph; 05-11-2012 at 09:30 AM.

  2. #2
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zyph View Post
    Instanced Dungeons: Yes. Think Assault, Salvage, Dynamis, etc. However, the open world "dungeons" we have (Mistbeard Cove, Copperbell Mines, Mun-tuy) should be made more interesting as well, maybe with unique mob families, treasure chests that require keys dropped from those mobs, etc.

    Instanced Boss Fights: Sometimes. We have a good system going now with the primals, yet open world "HNMs" would also be welcome.

    Instanced Battles/Events: No. No no. It makes it even harder for players to just pop in and enjoy. If this game is to be easily accessible, it's completely backwards to make content like this 8 person party only. We should be able to "party up" for things like this but also be able to take part solo. Campaign and Besieged were good examples of this from FFXI, and the Imperial Assault events are a good example of this that we have in this game now. Hamlet Defense is a BAD example of this.




    What do medals even mean anyway?
    God yes...a lot of the FFXI supports don't realize just how much content in FFXI was instanced>.>;

    I seriously think we'll hear a lot less about complaints if SE wasn't giving us half-assed content to tide us over to 2.0

    But when we get some real content, instanced or not, SE needs to be clever with it, no more of this speed run bullshit>.>

    However if HNM's were open world, SE really needs to implement them carefully. A simple pop spot like in FFXI is simply a horrid idea. I will give it to them tho, they started getting creative with HNM's later down the line. HNM's like Ixion, That sandworm thing, Turul(not really a HNM's but a good concept none the less) were steps into the right direction. HNM's that weren't static, Ixion popped in multiple zones, and Turul roamed around a zone. They just didn't stay in one spot I think that's the point I'm driving it. You actually would have to look for them lol
    (2)

  3. #3
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jokerz View Post
    God yes...a lot of the FFXI supports don't realize just how much content in FFXI was instanced>.>;

    I seriously think we'll hear a lot less about complaints if SE wasn't giving us half-assed content to tide us over to 2.0

    But when we get some real content, instanced or not, SE needs to be clever with it, no more of this speed run bullshit>.>

    However if HNM's were open world, SE really needs to implement them carefully. A simple pop spot like in FFXI is simply a horrid idea. I will give it to them tho, they started getting creative with HNM's later down the line. HNM's like Ixion, That sandworm thing, Turul(not really a HNM's but a good concept none the less) were steps into the right direction. HNM's that weren't static, Ixion popped in multiple zones, and Turul roamed around a zone. They just didn't stay in one spot I think that's the point I'm driving it. You actually would have to look for them lol
    The thing is we never called them instances...we called them by the names given to them...same thing with raids and dps...FF has its own identity, its what seperated it from all other games...it was good enuff to stand on its own, we survived with both open world, instances and HNM content before and we can again...
    (2)

  4. #4
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allistar View Post
    The thing is we never called them instances...we called them by the names given to them...same thing with raids and dps...FF has its own identity, its what seperated it from all other games...it was good enuff to stand on its own, we survived with both open world, instances and HNM content before and we can again...
    I know was just trying to put things in perspective. I'm in favor of both types of content and hope we see plenty of each. A part of what I think separated FFXI from other games was the uniqueness of some events. Combine with the time commitment it took to get anywhere or anything in that game kinda forces fond memories.
    (1)