Quote Originally Posted by Irruchi View Post
At the same time over hundreds of games only for this one to hit a hiccup? Highly unlikely that hardware is at fault but something in the coding.

But let's say my hardware is faulty, wouldn't it stand true that it should happen all the time with the same exact calls and repeating said actions would run into this issue near all the time?

The game makes a bad API call and causes the driver to hiccup. Doesn't matter as there's many error reports and for a select few to go around saying it's hardware guys it's your hardware means to me that there's something far more inherently wrong with the coding of the engine than it is to do with people's hardware.
It's absolutely, 100% possible for faulty hardware to only have issues with a specific game due to it putting a heavy load on the faulty parts of the hardware that others games aren't. Even if these other games are more intensive games, it doesn't mean the load is being put on those same faulty parts of the hardware.

It's also absolutely, 100% possible that it wouldn't happen consistently as well and this is something I have a good five years of experience with too due to my old PC having faulty hardware that was causing unpredictable, inconsistent, and outright baffling crashes that were seemingly unfixable because no one could figure out what piece of hardware was faulty. Not even professional PC techs could pinpoint the issues because every test they did on my PC came back clean. So yeah, it's completely possible for your crashes caused by faulty hardware to be inconsistent even when repeating the same actions/doing the same things/etc.

As for your last point: End user software operating on D3D11 and earlier cannot cause a PC to lock up, shutdown or BSOD a computer in the absence of hardware, driver flaws, or flaws in the operating system.