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  1. #21
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Honestly even though I still liked Summoner in ShB, I already thought it was a step down from SB Summoner ^^"
    I thought it was great back then, but people seem to complain about any job that you have to put any thought in, and SE listens to those people...
    So GG now we've got braindead Sum.
    They could add a few more actions, even Tanks have more than 1 hotbar >_>
    (4)

  2. #22
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    smn need instance cast with the summons abilities but rest is fine tbh
    (1)

  3. #23
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    The ideas presented with the new summoner are good but the execution is terrible. Honestly, I really hate attunements. I would like to pick the right summon for the right situation instead of them being part of a mostly static rotation. Do you have downtime during a fight? Maybe a safe place to stand? Summon ifrit and become a mini blm for most of the fight with high sustained damage. Add phase in a fight? There's garuda to aoe them down. Oh no! A big room wide aoe brought the party to low hp. Let's help the healer by choosing to summon Phoenix. Need some burst? Bahamut! Titan. I don't know what to do about titan. Doesn't seem like SE knows either. Maybe summon for mobility? He punches stuff while you dance around. The ideas are there but they are all locked behind a limiting and static rotation. And we're still tied to the same janky pets.

    This feels like the job we should have gotten in ARR. However, we're 4 expansions past ARR and it doesn't deliver.

    EDIT: Also revert the bahamut/phoenix changes. ie two ahk morns per bahamut summon. fountain of flame + brand of purgatory combo during phoenix.

    EDIT EDIT: The new summons should build attunements not cost attunements. When you have maybe 5 attunements you can summon bahamut and maybe 7 you can summon phoenix. Get rid of the colors. Just kinda spitballing.

    EDITx3: Do something about Gemshine, Precious Brilliance and Astral Flow. Maybe when carbuncle is out these spells become Ruin/Outburst line of spells.
    (2)
    Last edited by Rin_Kuroi; 12-06-2021 at 05:02 AM.

  4. #24
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ryouma17 View Post
    i love the new summoner, only pet peeve is have is that i got no idea why they decided to make garuda and titans abilities instant cast while giving ifrit an actual cast bar why cant ifrit be instant too
    All three act differently. Titan is instant cast moderate damage. Garuda is super fast recast timer, so you can get 4 spells out in the time it takes to get 2 of Titans. And Ifrit has the cast times because his spells hit like a truck. It's just a trade off. Quick and weak, slow and powerful with Titan being right in the middle.

    I'm not so bummed about it because of how much movement we have now. Nearly everything is instant cast, and I love it. I can bare to stand still every now and again to cast a hard hitting spell.
    (1)

  5. #25
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rin_Kuroi View Post
    This feels like the job we should have gotten in ARR. However, we're 4 expansions past ARR and it doesn't deliver.

    EDIT: Also revert the bahamut/phoenix changes. ie two ahk morns per bahamut summon. fountain of flame + brand of purgatory combo during phoenix.

    EDIT EDIT: The new summons should build attunements not cost attunements. When you have maybe 5 attunements you can summon bahamut and maybe 7 you can summon phoenix. Get rid of the colors. Just kinda spitballing.
    I can agree with these. The attunements building probably wouldn't happen but its neat idea.
    (1)

  6. #26
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    I can agree with these. The attunements building probably wouldn't happen but its neat idea.
    Yeah probably not. I think that's my core problem with the new summoner. The attunements feel backwards. We should be building attunements across the new summons not spending them right away when one comes out. Building up to bahamut / phoenix was a large part of the fun of the old summoner which is gone now.
    (2)
    Last edited by Rin_Kuroi; 12-06-2021 at 05:35 AM.

  7. #27
    Player
    MVX21's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Vairon Fengari
    World
    Ultros
    Main Class
    Summoner Lv 84
    Most likely I would expect Shiva/leviathan/ramuh next expansion. It's the logical evolution of having them replace ifrit/Titan/Garuda every demi summon. So your rotation would be bahamut--- ifrit/Titan/Garuda---- phoenix----shiva/ramuh/leviathan. That seems the most likely path they'll take next expac. It also nicely covers all the elements.

    Overall while I do miss some of the complexity from previous SMN i can accept the simplicity of this version as a building block. My main complaints with the job in it's current iteration are demi Simmons being effected by spell speed, having them be 56 seconds instead of 60 drifts the use of aether flow thru the rotation which while not a major issue is a minor annoyance. And honestly aetherflow just feels out of place now, I wouldn't be surprised if they completely removed it next expac in favor of something else.

    I would hope to see a bit more complexity added next expac to the frame that they've built this time. Also I've been saying for years that they need to give physick an upgrade to be a summon mog ability on a cooldown, some good old FFT feelings while making the skill actually somewhat useful. Making it an ogcd heal on a long cooldown would make it useable without stepping on red mages toes as the utility caster imo.
    (0)

  8. #28
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    So a couple things I've noticed so far.
    1. Remove the "in combat trigger from searing light
    2. Ruin IV feels like it should be ogcd or a trait to upgrade ruin III (not sure on this one though it does feel clunky to me as is)
    3. I like someone else's suggestion of having ifrit ruda and Titan being Demi's. That would also let us change their size with the /petsize command
    4. Not a fan of the gap closer with ifrit.
    5. Energy drain/syphon into fester and aoe "fester" feels like extra steps, maybe just do away with aether charges all together.
    Overall though I'm happy with new smn, it feels like one kit working together vs old smn having multiple years trying to work together but not being the same size.
    (0)

  9. #29
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    I honestly think they approached it with the wrong idea in mind. Like your jewel summons should give access to demi summons and not the current way

    Why is ifrit the weakest in the bunch but puts you in the most risk?

    Why have energy drain? Aethercharge and the replacement abilities fills that need in terms of class design. We don't need it. Just have them grant af stacks and ruin 4

    Why are we essential casting the same spell over and over again?

    Searing light is basically available when you use bahamut...why not just use bahamut to give out the buff much like how Phoenix grants a regen?

    Why do we lose dps when we hit lvl 80 and get phoenix?

    This version of summoner has a lot of kinks to be worked out before it becomes a fully formed class idea
    (0)
    I'm just some guy...

  10. 12-08-2021 01:13 PM
    Reason
    Updating first message to include these details

  11. #30
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    having the summons appear at the target or just cast from a range would probably be the main thing for me, As funny as it is watching them do a suicide run at the target it's not super effective a lot of the time.

    the drain/fester stuff feels super disconnected like gunbreakers dot's too but that's not so bad to me

    Would probably just make carbuncle a passive too at this point, he doesn't actually do anything you just need him summoned to do everything else
    (0)

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