I feel it needs a no cast/low dmg option for when you are on the move, just a single target not so fussed on AoE option.
Lower dungeons it is boring as all hell. Needed a little bit extra xp so ran a lvlling and got Copperbell. It was painful.
Energy Drain/Siphon and Fester/Painflare just seems pointless with such a long cool down considering they were used in conjunction with the DoTs. I think that is just because it was a natural progression of your rotation, DoTs then get your Aetherflow that is how it plays in my head.
I played around with it for a good 45 min before doing anything else. Setting up hotbars reading the different things and kept feeling like I was missing something.
IMHO at this point I might just stick to RDM/BLM for casting because at least they feel more interesting and challenging.
And can my carbuncle do something other than just stare at me!!
Feels like they could probably have kept the dots tbh, I don't know, would give you something to keep an eye on I suppose.
Guess I'll get it to 90 at some point, see how it feels as it is.
Honestly even though I still liked Summoner in ShB, I already thought it was a step down from SB Summoner ^^"
I thought it was great back then, but people seem to complain about any job that you have to put any thought in, and SE listens to those people...
So GG now we've got braindead Sum.
They could add a few more actions, even Tanks have more than 1 hotbar >_>
The ideas presented with the new summoner are good but the execution is terrible. Honestly, I really hate attunements. I would like to pick the right summon for the right situation instead of them being part of a mostly static rotation. Do you have downtime during a fight? Maybe a safe place to stand? Summon ifrit and become a mini blm for most of the fight with high sustained damage. Add phase in a fight? There's garuda to aoe them down. Oh no! A big room wide aoe brought the party to low hp. Let's help the healer by choosing to summon Phoenix. Need some burst? Bahamut! Titan. I don't know what to do about titan. Doesn't seem like SE knows either. Maybe summon for mobility? He punches stuff while you dance around. The ideas are there but they are all locked behind a limiting and static rotation. And we're still tied to the same janky pets.
This feels like the job we should have gotten in ARR. However, we're 4 expansions past ARR and it doesn't deliver.
EDIT: Also revert the bahamut/phoenix changes. ie two ahk morns per bahamut summon. fountain of flame + brand of purgatory combo during phoenix.
EDIT EDIT: The new summons should build attunements not cost attunements. When you have maybe 5 attunements you can summon bahamut and maybe 7 you can summon phoenix. Get rid of the colors. Just kinda spitballing.
EDITx3: Do something about Gemshine, Precious Brilliance and Astral Flow. Maybe when carbuncle is out these spells become Ruin/Outburst line of spells.
Last edited by Rin_Kuroi; 12-06-2021 at 05:02 AM.
I can agree with these. The attunements building probably wouldn't happen but its neat idea.This feels like the job we should have gotten in ARR. However, we're 4 expansions past ARR and it doesn't deliver.
EDIT: Also revert the bahamut/phoenix changes. ie two ahk morns per bahamut summon. fountain of flame + brand of purgatory combo during phoenix.
EDIT EDIT: The new summons should build attunements not cost attunements. When you have maybe 5 attunements you can summon bahamut and maybe 7 you can summon phoenix. Get rid of the colors. Just kinda spitballing.
Yeah probably not. I think that's my core problem with the new summoner. The attunements feel backwards. We should be building attunements across the new summons not spending them right away when one comes out. Building up to bahamut / phoenix was a large part of the fun of the old summoner which is gone now.
Last edited by Rin_Kuroi; 12-06-2021 at 05:35 AM.
So a couple things I've noticed so far.
1. Remove the "in combat trigger from searing light
2. Ruin IV feels like it should be ogcd or a trait to upgrade ruin III (not sure on this one though it does feel clunky to me as is)
3. I like someone else's suggestion of having ifrit ruda and Titan being Demi's. That would also let us change their size with the /petsize command
4. Not a fan of the gap closer with ifrit.
5. Energy drain/syphon into fester and aoe "fester" feels like extra steps, maybe just do away with aether charges all together.
Overall though I'm happy with new smn, it feels like one kit working together vs old smn having multiple years trying to work together but not being the same size.
I honestly think they approached it with the wrong idea in mind. Like your jewel summons should give access to demi summons and not the current way
Why is ifrit the weakest in the bunch but puts you in the most risk?
Why have energy drain? Aethercharge and the replacement abilities fills that need in terms of class design. We don't need it. Just have them grant af stacks and ruin 4
Why are we essential casting the same spell over and over again?
Searing light is basically available when you use bahamut...why not just use bahamut to give out the buff much like how Phoenix grants a regen?
Why do we lose dps when we hit lvl 80 and get phoenix?
This version of summoner has a lot of kinks to be worked out before it becomes a fully formed class idea
I'm just some guy...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.