Quote Originally Posted by meowmaou View Post
I've always wanted phys DPS jobs to have a skill with nutty motion lock and cast time
*Random thoughts of Rising Uppercut (which would warrant an animation lock), Omnistrike (which effectively would reduce or remove player movement control for a moment), Phantom Flurry (Suzaku's channel with a bursty secondary release as follow-up), etc.*

Personally, I wouldn't go for anything like "5 seconds to charge up". Even a single GCD's time feels LONG on Monk. But I'd be cool with the occasional ability like that being situationally optimal if its timing were flexible.