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Thread: A NuMonk Rework

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  1. #1
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I'd consider how you might limit the "strong as hell" ability without simply putting it on a CD a la Senei/Guren, though. You can always default back to such, but I imagine the alternatives, if found, would be more enticing.
    I've always wanted phys DPS jobs to have a skill with nutty motion lock and cast time to force you to commit and be really careful where you use it. Had the thought when I was playing DNC, thinking it could make it a bit less... you know, braindead. Just a pinch of BLM in my physical DPS jobs.

    I get it'd be weird to balance, though. I just think it'd be cool. Like a huge goddamn punch that takes 5 seconds to charge up and dumps all your chakra.
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    Last edited by meowmaou; 12-09-2021 at 02:39 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by meowmaou View Post
    I've always wanted phys DPS jobs to have a skill with nutty motion lock and cast time
    *Random thoughts of Rising Uppercut (which would warrant an animation lock), Omnistrike (which effectively would reduce or remove player movement control for a moment), Phantom Flurry (Suzaku's channel with a bursty secondary release as follow-up), etc.*

    Personally, I wouldn't go for anything like "5 seconds to charge up". Even a single GCD's time feels LONG on Monk. But I'd be cool with the occasional ability like that being situationally optimal if its timing were flexible.
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  3. #3
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shurrikhan View Post
    *Random thoughts of Rising Uppercut (which would warrant an animation lock), Omnistrike (which effectively would reduce or remove player movement control for a moment), Phantom Flurry (Suzaku's channel with a bursty secondary release as follow-up), etc.*

    Personally, I wouldn't go for anything like "5 seconds to charge up". Even a single GCD's time feels LONG on Monk. But I'd be cool with the occasional ability like that being situationally optimal if its timing were flexible.
    Honestly the thing I want most is just a goddamn suplex. But I don't ever see SE implementing that with how uniquely it'd have to be handled in terms of how it would interact with the enemy. At least for bosses. I guess for regular mobs it could work like an extended stun. Assassinate on NIN is already kinda a "grab" in a way.
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