On SSS:

Again, personally, I just think the skill would work perfectly if it was just given the old Empyreal Arrow treatment (an oGCD that triggers the GCD) or, better yet, turned into a roll-over (an oGCD that adds a GCD's time to your existing time until GCD-refresh) and tuned accordingly (slightly more loss than a positional relative to filler ppgcd over its uptime cost, which may then in practice vary to be slightly less than a positional's cost just due to rotational opportunities thereby afforded -- such as trimming waste on Demolish/Twin or True/Snap casts per rotational string).

For my part, I want SSS to feel like a very ready, responsive, and applicable tool with a slightly lower use threshold, but I don't want it to be anything more than (or as would detract from) that situational tool.


On Anatman:

I feel like the barren-ness of downtime is only going to be worsened by making PB longer (i.e., in the form of your Anatman idea) or by having more charges because it'd feel like it's less integral in setting up or being set up by normal rotation. A 3rd charge would be especially bad, since you'd only go into "Blitz phase" every two minutes, with a minor "waste" or "prep" Blitz once between each, making Monk feel like a mere one trick pony whose mechanics are only really felt every two minutes... and in an all the more rigid way.

Blitz, at present, is what you might a mod-1 delay (as in, you'd reach your Demolish opportunity 1 GCD later in your rotational cycle). The Formless Fist at its end, though (and which I'd argue should be granted by consuming your last stack of PB, instead of by Blitz, even though it'd make our macrorotation more lenient), allows us to effectively adjust this by a further 2 GCDs. The 1-to-3 GCDs' mod value is huge for allowing us to optimize, and optimize from, the string before and after Perfect Balance. Since each of those are ~18 seconds, you're looking at ultimately a good 32 seconds per PB that can be tangibly affected by or tangibly set up any PB cast. The problem is just that it's 32 seconds... not 40, and we're almost inevitably going to lose a couple seconds perfect Demo timing off any two strings.

Moreover, the 40-second CD cause PB first, then RoF, to sync to periods in which Twin and Demolish are too far split from one another to make for a good Lunar Blitz (especially without having to waste a Solar earlier on for double RF under buffs). Just drop the CD to 30 seconds and boom, Blitz could potentially have an impact on or from every rotational string. (Not that it'd actually be used quite that way, since you'd want to bank both Blitzes for RoF... hence my suggested Blitz changes in the larger revision... Though, after playing Monk more at 86+, I'd actually be fine my version of Blitzes, too, those having a longer cooldown.) Such adds complexity... kind of... but not in way that exceeds the value that could be had by making it a bit more intuitive.