Indeed... (A lot of the?) Monk Players around here in the threads seem to all have a general agreed on idea, for how to improve Monk, and just need to agree on specifics... If only the Dark Knight threads would be as consistent with improvement ideas... any way, I just now had been to finish with to make this Six Sided Star redesign idea...
Six Sided Star re-design idea
First, a buff to Six Sided Star’s potency, so that it hits for the exact same potency of any two normal GCDs, to make Six Sided Star damage neutral. This will give the Monk the free choice to either use three normal GCDs, or use one normal GCD and Six Sided Star, as the two options will have the same damage potential.
Additionally, Six Sided Star will grant one stack of the passive self-buff “Celestial Fist”, which will have a 10 second duration, and the effect of Celestial Fist will be: “allows the execution of a WeaponSkill that requires a certain form, without being in that form, and any additional effects that the action has will also activate, which includes to change form.” Celestial Fist will be able to pair with Perfect Balance, as well.
This makes it so that Six Sided Star could replace two normal GCDs as a valid alternative to a 1-2-3 rotation, but only as a free choice, as the normal 1-2-3 rotation will also still be a free choice, since the two options are equal in damage, and a neutral choice. As a side note, my ideal Monk would have oGCDs, to use after Six Sided Star, to make up for and take advantage of to consolidate two GCDs into one bigger GCD.
As for the numbers... BootShine(210), Leaden BootShine(310), True Strike(300), Snap Punch(250/310), Twin Snakes(280), Demolish(490/550), Dragon Kick(320). First, Demolish potency is too high, because of the DoT, so Six Sided Star should never replace Demolish, and only have Celestial Fist lead into Demolish. That said...
If we account for every possible combination of two, we get 490 as the minimum, and 630 as the maximum, where Six Sided Star is already 550, so.. by my estimate, Six Sided Star’s potency would need to increase to at least 590, if not higher, to be damage neutral with two GCDs. Celestial Fist could lead from Six Sided Star, and refresh either Disciplined Fist or Demolish’s DoT, while also have a potential rotation between refresh points, with Six Sided Star into Dragon Kick and Leaden Fist, into Six Sided Star again, with Leaden BootShine next, and loop from there...
All that said, Six Sided Star would be a optional alternative normal rotation, only outside of Perfect Balance and Blitz, as there would be no Beast Chakra from Six Sided Star.
and also this less-words re-design idea for Anatman...
Anatman re-design idea
If you do some quick research on the actual definition of Anatman, and what the reference is, you will come to find that it refers to a doctrine of Buddhism, which is "anattā", or "anātman", of which means "non-self", or "substanceless". This Doctrine states: "that no unchanging, permanent self or essence can be found in any phenomenon. that there is in humans no permanent, underlying substance that can be called the soul. Instead, the individual is compounded of five factors that are constantly changing."
So... If I were to base the in-game action Anatman, off of its source, to be honest... I think that it should serve the same purpose as Perfect Balance, and allow us to ignore the form requirements, to skirt around the combo system and use what ever actions that we want.
It could be a separate action that is more effective than Perfect Balance, which is what I would prefer, or Perfect Balance could even upgrade into a new Anatman, via high-level trait. My idea is some thing like the new Anatman could be more effective than Perfect Balance, but have a much larger CD.
for a example... Anatman grants six stacks of anattā, each stack the same as Perfect Balance stacks, but also with the Formless Fist effect, and a high enough duration, that the Monk can use three stacks, use a Blitz, then use the other three stacks, and use another Blitz, to gain both Nadi, and jump straight to the third bigger Blitz.
The new Anatman would essentially be two Perfect Balances in one, and allow for a immediate jump into a triple Blitz burst, while also have the Formless Fist effect, so that Twin Snakes still applies Disciplined Fist, and Demolish still applies its DoT.