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  1. #11
    Player
    Shadowskill's Avatar
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    Mar 2011
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    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    You have a good point Evenstar, once they get the basics fixed, they can throw down a lot of content. In the mean time we cab always give them ideas to use for ways to bring that content to us.

    Even ideas that can open the door for other ways to bring in content, or simple things like a Role player wanting a means to enjoy the landscape more, getting involved with the citizens.

    The thread is not limited to just the idea I placed, I am welcoming other ideas that may not even reflect what I posted, only thing I ask for is if you do not agree with another persons idea, don't trash it.

    This thread is also welcoming ideas with battle systems, classes. Can always add to the Tag list if required. The thread can act more of a way to brainstorm ideas.

    Would love to hear and see what other games came up with in ways of implementing the enjoyment players found, never know. might just strike an idea that SE missed or you yourself might have missed.
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  2. #12
    Player
    Shadowskill's Avatar
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    Mar 2011
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    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    If it works anything like XI's "dynamic" content the beastmen would attack the Hamlets every once in a while, and the players need to drive them out. Make it work by the clock and often enough, and it should be a viable means of soloing while grouping would still be more efficient.

    I love this idea, kind of like how Besiege worked in FF11, forgot the name of the other method. This would help promote exactly what the game would need, also be a lot of fun in the process.
    (0)

  3. #13
    Player
    Shadowskill's Avatar
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    Mar 2011
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    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Macfuzion View Post
    Adding party based objectives is the win for me. I loved exping in ffXI, even tho trying to find a party a melee DD was tough. A ffXIV has to do is get the party system up to snuff rebalance the classes making them all unique, and after all that is done content will come and it will be fun!!!
    Any ideas that could be taken from past game experience help work the system we have at the moment, to increase the ease of partying?

    Maybe a way to incorporate the Seek option and search function on top of what we have to allow finding members that are in need of a party?

    I agree to some extent with Betelgeuzah that the grinding of monsters could be done away with, doesn't mean it can't be a fun method that still provides enjoyment for some players.
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  4. #14
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It's important to note that this (dynamic) content should be more easily approachable and offer more consistent rewards than in XI. There it was too random as far as event length and rewards went, and this time they should take that into account.

    It would be fantastic if the environment was affected by these attacks in some way, but it is by no means a requirement. In the end it can be one part of the whole "threat approaching Eorzea"-theme as how the whole Vanilla game is set up. Beastmens (and their Primals) and on the other hand Garleans and the Dragons.
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  5. #15
    Player
    Shadowskill's Avatar
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    Mar 2011
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    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Ohhhh damn Betelgeuzah that would be a great method. Maybe one of the cities go under attack. or help fend off the army (helping beast tribes)... many possibilities.
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  6. #16
    Player
    Evenstar's Avatar
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    Mar 2011
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    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Mob grinding really is a concept that needs to go away.

    XI with FoV is better than no FoV. Small goals to work towards is never a bad thing.

    Guildleve system can already accomplish what XI accomplished, but yes.. it needs work to be accepted by the community. In the end it can be better than XI's leveling, and I hope the devs don't give up on it.
    I see your point, but what is wrong with having both?

    There is a group that likes the leves and wants to level doing leves instead of grinding on EXP mobs (solo or in a group). There is another group that enjoy grinding on EXP mobs in a group. It is not only the grinding itself, but the social aspect of it that I miss the most. Right now FFXIV feels like a RPG, not a MMORPG. You do not need to interact with any other player at all to do your leves, sidequests, main scenario quests or to hit the level cap.

    There is nothing wrong with having a grinding option while keeping the guildleves as it is (or even make it better, more important). I like the idea of being able to log on for 30 minutes during the week to do a few leves. However I do not like the idea of doing the leves in the weekend when I have, lets say, 4 hours to play. After one hour I am done .... and can do nothing at all to level up properly ... I am sure as hell not going to grind solo on mobs. I will quit the game in a day or two if I end up doing that.
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  7. #17
    Player
    Betelgeuzah's Avatar
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The lore is set up in a way that their possibilities are pretty much endless. Now they just need to... y'know... implement these things!

    I see your point, but what is wrong with having both?
    Now you have both.. and surprise surprise, one is better than the other.

    If you think that they can exist equally, you are not looking at this from a very practical point of view.

    Further, it is detrimental if the playerbase is split between two primary group-based activities. To be able to do this kind of content you need other people, and if you have half of the server's population doing mob grinding and the other half leves... that's not very practical either.
    (0)

  8. #18
    Player
    Evenstar's Avatar
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    Mar 2011
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    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    The lore is set up in a way that their possibilities are pretty much endless. Now they just need to... y'know... implement these things!



    Now you have both.. and surprise surprise, one is better than the other.

    If you think that they can exist equally, you are not looking at this from a very practical point of view.

    Further, it is detrimental if the playerbase is split between two primary group-based activities. To be able to do this kind of content you need other people, and if you have half of the server's population doing mob grinding and the other half leves... that's not very practical either.
    We have both? Did I miss something? As far as I know there is no effective way to level as a group in FFXIV, because it is not implemented properly. I am not talking about doing guildleves with a group, but the traditional party like in FFXI.

    Can you tell me what is wrong with having options and being able to do choose if you want to do guildleves or just grind on mobs with some of your friends? You did not even mention my concern about the game feeling like a RPG instead of a MMORPG.

    I agree that FFXI with Fields of Valor is better than FFXI without Fields of Valor. Fields of Valor can be compared to guildleves. So in FFXI you have both group based EXP grinding and Fields of Valor. So why can't we have guildleves and group based EXP grinding in FFXIV? You are not making any sense. Would you like to level to 90 with just using Fields of Valor? In FFXI part based grinding is still number one way to level up (well Abyssea totally changed how the grinding is done, but the basics are the same).
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  9. #19
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    Mar 2011
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    speaking from my ffxi experiance. Quests in ffxi did npt actually take that long. More so with the amount of fast travel ffxi ended up having. I used to play ffxi for 2 hrs a day at max 4 hours a day. With help of a LS I got alot of stuff done. It will and should take you a bit longer, but that should be an issue. As long as you got friends to help, you will still get things done.

    My thoughts are keep levequests as is with the counter. But also add counters at the various camps scattered across the maps. This way people don't have to run/warp back to the main cities just to get quests.
    Also remove the limitations. Just have the gil/ item reward have limitations. But keep the SP w/o limitations. Make it so also that you have to do levequests around your rank as to prevent spamming the same ones.

    This will make levequests more like how Fields of valor is in ffxi. The limitations on gil/items can be once a real life day. Also fix the star to 1 = solo 5= group of 8. and get better stuff if grouped.
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  10. #20
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    We have both? Did I miss something? As far as I know there is no effective way to level as a group in FFXIV, because it is not implemented properly. I am not talking about doing guildleves with a group, but the traditional party like in FFXI.
    What do you mean by "not implemented properly"? You can make a party, go to dungeons and kill stuff for SP. Mob grinding it is. I don't see what's stopping you.

    In FFXI we don't have "both". We have quest grinding, and that's it. "Group based EXP grinding" is a shady concept and can apply to guildleves. Quest grinding and Mob grinding gets the point better across.
    (0)

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