Quote Originally Posted by Dogempire View Post
Honestly, I hate this quest too, and it's not even the stealth element.

You literally don't get any markers, don't have any reason to reassemble a broken magitek armor when you would think you can just stealth all the way to the camp, and there's random barriers everywhere. Plus even if you find certain items like the fuel tank in advance you can't pick them up until you inspect the magitek armor and talk to the dying imperial.

As much as I enjoy the MSQ so far I really think that this is the worst solo duty I've played so far just on account that even if stealthing past mobs is like breathing to you, you'll still be hella confused on what to do unless you look up a guide
While I can only speak for my own experience, I found the whole quest to be rather intuitive and finished on the first try. Your goal is to head to to the camp located to the southwest, so your general direction should have you winding down that way. By dodging enemies and following that choice of direction, you come across the broken armor. Since the path south is blocked by a barrier and the way to the west is full of Magitek past notable Plot Magitek Armor, it's pretty obvious you're using the armor to blast your way through a la Praetorium (though I wasn't expecting all the fun new toys on this armor! I just expected the circular blast to finish them off, and machine guns for them getting close). I also didn't find the soldier until last, I missed him entirely! Instead I headed the opposite direction, using tempered individuals to mark my safe path and magitek to mark where I probably didn't want to go. That wound me around to where the fuel was, and I turned it in. And then the pilot spoke to me from nearby when I did so, and I got the key from there.

I didn't feel overwhelmed or confused; I had more than enough medkits from following what was - to me, mind you - a rather intuitive path, and I even aggroed unnecessary mobs 2-3 times, yet ended up with about 4 medkits left over from the end of the instance, as well as around 12 minutes left during the crawl at the end. Mind you, this is my personal experience, and I respect that it may be different for others, but I don't believe that it was confusing or convoluted so long as you paid attention to the design of the instance and how things were placed to funnel and guide you.