Wait, is this the one where you play as Thancred?
Wait, is this the one where you play as Thancred?
Honestly, I loved the Duty. It was one of the first duties that you actually become aware of how powerful you are as a main character - healing out of combat, no need to avoid enemies, able to fight multiple enemies at a time. And at the very end of it, you don't need to kill them, only subduing them. That's much harder to do than outright killing someone.
In this duty, you have to avoid meeting enemies because it's a deadly encounter, and if you fight them, it's a fight to the death. It puts into perspective exactly how terrifying it is to get into combat it is as a regular soldier, how each wound becomes a permanent thing that doesn't just go away without treatment, and how the Final Days will seem even more daunting in perspective. Even worse for Garleans in particular - who lost their magitek, and thus their ability to fight back in a frozen wasteland.
I'm glad they kept the Normal mode duty the same difficulty. It's one of those rare duties that really get you thinking after you can look past the struggle and really hits you once you look back and in the whole journey of "Endwalker" theme. Plus, there's no problem to failure since we can always restart. I'm glad they also offered alternatives for easy and very easy mode for people still struggling though.
The solo instance was - at the very least - a visual mess. It was a mostly grey/black cityscape filled with grey-black rubble with mostly grey-black enemies with a dark sky and 500 clickable objects that you needed to click on in a particular order, with one of them being near the very edge of the duty that you had to weave around a dark building near the final objective.
I'm not sure about making it easier but I'm glad it's more clear on where one ought to go. If you have vision issues or even just happened to play in a room lit by bright sunlight (such as a living room if you were playing on a console) it could very quickly make the mission go from relatively easy to an incomprehensible disaster.
My first, and successful attempt, was in the living room, on a large TV with sunlight coming through the window, on a PS5. Again, not a brag. Im awful at this game and I know it.The solo instance was - at the very least - a visual mess. It was a mostly grey/black cityscape filled with grey-black rubble with mostly grey-black enemies with a dark sky and 500 clickable objects that you needed to click on in a particular order, with one of them being near the very edge of the duty that you had to weave around a dark building near the final objective.
I'm not sure about making it easier but I'm glad it's more clear on where one ought to go. If you have vision issues or even just happened to play in a room lit by bright sunlight (such as a living room if you were playing on a console) it could very quickly make the mission go from relatively easy to an incomprehensible disaster.
You are not every single person who has every single type of visual issue and/or television on the planet.
I know what you're trying to say here and I'm not trying to be disparaging but this thread wouldn't be close to 50 posts if there weren't at least some issues.
I completely understand I dont mean to take away from others whose experience was not the same as mine. Twelve knows that happens to me enough as it is. And in fairness I did look up a guide to determine where everything was before attempting it after hearing the horror stories about it lol.
Ditto, These people and their mindset of “make the content bend for me” are more welcome to leave imo. They don’t do anything but complain the games too hard and defend the game needs to continue to Rot for their sake and their sake alone
Bye
Gj ppl on raising the limbo pole, I guess.
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