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  1. #341
    Player
    Raoul9753's Avatar
    Join Date
    Sep 2021
    Posts
    41
    Character
    Raoul Freigeist
    World
    Spriggan
    Main Class
    Machinist Lv 99
    Quote Originally Posted by Loonies View Post
    There is no change in normal mode, only easy mode is going to be easy.
    Alot of Gamers these days dont like any Challenge in their experience any more, huh? Kinda sad...
    (7)

  2. #342
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I didn't find this particularly hard either. I didn't have a lot of trouble staying away from the enemies, I think I had to fight maybe two non-essential battles? It was a bit frustrating when I had to find the fuel and didn't know where to look and the timer kept ticking and camp broken glass was still so far away, but I never died once and I finished it with I think 16 minutes to spare.
    (4)

  3. #343
    Player
    Raoul9753's Avatar
    Join Date
    Sep 2021
    Posts
    41
    Character
    Raoul Freigeist
    World
    Spriggan
    Main Class
    Machinist Lv 99
    Quote Originally Posted by SpiritMuse View Post
    I didn't find this particularly hard either. I didn't have a lot of trouble staying away from the enemies, I think I had to fight maybe two non-essential battles? It was a bit frustrating when I had to find the fuel and didn't know where to look and the timer kept ticking and camp broken glass was still so far away, but I never died once and I finished it with I think 16 minutes to spare.
    The Timer is actually something that I thought was really smart in the end.
    They give you a sense of pressure by making you think you actually have to make it to the Camp in that time, so when 10 minutes pass and you only managed to just now blast through the first blockade with the mech, you think you already screwed up and twasted too much time, and the Mission still tells you to make it to the camp.
    You only realise at the end, when you are crawling, that you dont actually have to go there and the timer was in fact super generous and allowed for so much wandering around... but you only know that once you finished the Duty.
    Genius^^
    (8)

  4. #344
    Player
    Loonies's Avatar
    Join Date
    Aug 2021
    Posts
    109
    Character
    Loonies Fairytales
    World
    Odin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raoul9753 View Post
    Alot of Gamers these days dont like any Challenge in their experience any more, huh? Kinda sad...
    A lot of players are casual players and are not so much into challenge. Just think about why FF14 is so successful right now.
    (5)

  5. #345
    Player
    Raoul9753's Avatar
    Join Date
    Sep 2021
    Posts
    41
    Character
    Raoul Freigeist
    World
    Spriggan
    Main Class
    Machinist Lv 99
    Quote Originally Posted by Loonies View Post
    A lot of players are casual players and are not so much into challenge. Just think about why FF14 is so successful right now.
    Yeah, thats kinda the reason why I tend to do Story Duties heavily undergeared... Like mostly my Previous Expansion Tomestone Gear...
    (4)

  6. #346
    Player
    Citrate's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Cassius Gallant
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I loved this quest and I hope we see more like it in future. It was exciting and intense.
    (5)

  7. #347
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    This quest is the definition of a decent idea with a terrible implementation.
    (15)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #348
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I heard SE plans to make this duty easier on Easy / Very Easy and keep it the exact same on Normal. Sounds like a good compromise to me.
    (2)

  9. #349
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    This thread is plagued with entitlement and drama-queen behavior. There are more diplomatic ways of stating that, but I'll favor bluntness if people are intent in taking everything to eleven during this discussion.

    It's not my place to decide what kind of story or gameplay someone will or won't enjoy, but I can share my opinion and also point out the obvious: FFXIV is a story based MMO. As long as you choose to participate in it then you're coming along for the ride, wherever that story takes us, along with everyone else.

    Some of you seem incredibly offended over losing control of your character's body. From Ascian body-jacking, to Primal tempering, to echo memories and visits to chat in the aetherial sea, to combat debuffs like confusion and seduction.. loss of control over our character's body or mind is nothing new in this game and all of those methods have been around since the very beginning. To pretend the build-up to this moment only occurred within this quest is a bit disingenuous, and it was naive to assume it could never happen on this level to the player character. Ultimately it was simply the shell that is your character's body which was temporarily stripped away from you - you retained control of your character's mind and soul for the entire duty, and in the end that's all you needed to save the day.

    If anything, I was a bit disappointed this twist wasn't taken further and longer, as Zenos could have done some real damage with our reputations. But as the rest of the game outside the MSQ always remains at our disposal, it's obvious why this situation needed to be restricted to a single duty.

    As for the gameplay, I understand that some people dislike temporarily playing as someone other than their character, whether it be a member of the Scions or a helpless frog. But this mechanic has been a part of the game for a long while now, and it will likely continue to show up from time to time in the future. Personally, I enjoy the temporary shift in gameplay and I've had no issues with it. The implementation has, I feel, vastly improved over time and I thoroughly enjoyed the latest incarnations thus far in Endwalker.

    Bearing in mind that there is likely a significant difference in how fast the duty will be completed on subsequent playthroughs versus an initial attempt, I think it could have benefited from a longer timer to accommodate more types of players, but I do understand that pushing the duty much beyond 30 minutes starts to make little sense story-wise. However, I didn't mind the lack of direction some are complaining about. Our goal is to escape the dangers of the city and reach our camp before Zenos does. We start the duty with no idea of exactly how we're going to accomplish any of that, and that is obviously by design. Listing out a detailed plan as a task list to check off from the start and revealing what comes later (health kits, repairing the magitek armor, teaming up with other survivors, etc.) would have gone against the feelings the scenario was attempting to evoke. We were meant to be overwhelmed and improvising a plan on the go.

    As for difficulty, someone mentioned that the easier options should be available from the start (rather than having to fail the duty first). I think that's a bad idea, and that you risk selling yourselves short, as you may surprise yourselves and beat the scenario on the default difficulty - but you won't know unless you try. Unlike difficulty options in other games which are available from the start and will impact you for the entire game, this duty is only asking you to commit up to 30 minutes of your time in an attempt to beat it as intended. That's reasonable.
    (3)

  10. 12-16-2021 01:37 AM

  11. #350
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    What i dont understand Is ppl that like things like this, but dont want for others ppl that hate them to have THE OPTION to skip em.
    (7)

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