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  1. #1
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jojoya View Post
    So it sounds like they did an excellent job in your case. It's obvious that it was intended to generate intense feelings of anger and frustration that our body would be getting used to trick our friends.

    I'd rather have quests like these where we have a good reason why we're not playing our chosen character than the "Hi, WoL, you're now randomly Thancred" duties.
    actually no, they didn't. the point of the quest in the first place was to make you angry at Fandaniel, it was lost on me as the only feelings I had toward him at any point was pity(I found him pitiful from the start),the quest only made me angry at the devs not Fandaniel. I for one would rather not have the role play quests like these be part of the main scenario at all. I don't mind them being in side quests where I can choose to play them or not. but alas I'm vastly outnumbered in this it seems.

    TL: DR: I was never angry at Fandaniel at any point in any of the story(which was the whole point of this quest, to get you angry at him). only anger I had was toward the devs for some of their choices.
    (8)
    Last edited by Wildsprite; 12-21-2021 at 03:39 PM.

  2. #2
    Player
    Accursed_Immortal's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Felurian Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    I died once, but figured out how to play this duty scenario fairly quickly. While it was a tad annoying, I loved it. I loved feeling powerless because I am a very Powerful WoL, not gonna lie.
    (1)

  3. #3
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Yeah I loved this too and came close to dying once lol. But for those who struggle with it, this update will be nice for future peeps who haven’t done it or peeps who have alts that will go through it and didn’t like it.
    (0)

  4. #4
    Player
    solitonmedic's Avatar
    Join Date
    Apr 2019
    Location
    Ul'dah
    Posts
    12
    Character
    Jules Summers
    World
    Malboro
    Main Class
    Machinist Lv 100
    If this was enough to make you quit, you must not have that much passion for the game to begin with.

    Next thread.
    (21)

  5. #5
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Have to disagree, I really love this instance and hope they add more intense solo duty in the msq in the future. The immersion and storytelling!
    (8)

  6. #6
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,785
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Leave it as is, it was my favorite duty in the game no joke. I felt the adrenaline and haven’t had a rush like that from a solo duty before. It was brilliant.
    (8)

  7. #7
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90
    I didnt think this one was that bad. The other scenario in this area that forced you to find a "camp" with a hilariously squishy character, with next to no direction, was way worse. imo.
    (0)

  8. #8
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,274
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Having just done this duty myself I can see both sides of the arguement because it is frustrating by design, because that is the intent - it's meant to show
    the desperation and confusion the WoL is experiencing in that situation, having had their body stolen by their arch enemy and their soul plonked into a random Garlean centurion which has all the defensive capabilities of a wet paper bag (and the insinuaition is the Garlean whose body you inhabit in that scene was already dead - Maxima tells you afterwards that as soon as your soul vacated it the body went immediately cold and stiff, suggesting you were inhabiting a corpse to boot), and which Zenos proceeds to head to Camp wearing your skin in order to slaughter everyone for the evilz while his insane Ascian sidekick drops you in the middle of the capital ruins again purely for sadistic fun, so your normal way of handling such things is completely thrown out the window.


    It is hence best to approach it like the earlier roleplay duty with Thancred, only with even less defensive capability and no actual way of hiding save running for cover.

    Hence many aspects of the duty actually reflect this confusion, the timer being the big one - 30 minutes is more than enough time that you need to complete the duty, as the comments to "get to Camp Broken Glass
    before Zenos does!"
    is actually a lie from a gameplay perspective. Your objective is to stay alive and get out of the city - accomplishing that will automatically send you to the camp anyway so it's not an actual rush as much as it seems it is. Having said that, it's still best not to sit around twiddling
    your borrowed Garlean
    thumbs so be mindful of the time, but don't let it distract you.

    As others have already laid out the strategy, the way to completing is actually quite simple, the hard part is having to skulk around the ruins and wreckage avoiding enemies, although you can afford to kill the occassional soldier,
    as Fannyboy so enjoyed mockingly pointing out to you at the start, you simply don't stand a chance against the machina in your Garleansuit
    - luckily they're more easily avoided and only seem to be (mostly) in parts of the city where you don't really need to go. This goes for when you find the fuel cannister - if an enemy attacks you while carrying it you will simply drop it and can pick it up again after the enemy is dealt with (this caught me out the second attempt I did it). And where possible, click on the bodies of the dead soldiers scattered around, as they mostly have medkits for healing, a vital means of staying alive. Therefore, the strategy in a nutshell is (possible spoilers):

    Right at the start, use Rampart and Fight or Flight (the soldier will not attack you until you attack him, unless you're literally right in his face) then use the weaponskill combo to defeat him. After he's killed, select the 'pay respects' option first, then check his body for a medpack and to satisfy the first requirement which removes the barrier to the next area.
    Keep to the ruins and try to avoid enemies if possible, especially the machina (although you probably could take on one of the slashers, the death claws, war machines and iron giants are just too strong and will kill you quickly)
    From the starting point head east then south and west, keeping to the walls and wreckage to avoid enemies, this should bring you to a damaged magitek armour that the game will tell you needs to be repaired so as to get rid of all the enemies in front - this involves getting it's key and a fuel cannister.
    The key can be found from the wounded soldier lying in a building adjacent to the magitek armour. Speak to him and he'll give you the key.
    Double back the way you came, then from the original starting point, keep heading east til you come across another damaged magitek armour that is identified differently to the rest. Click on it to get the fuel cannister that you are now carrying.
    Return the way you went, hiding behind rubble and diving through damaged walls and buildings to avoid enemies as much as you can - as stated above if you get attacked you'll drop the cannister, and can pick it back up after fighting the enemy.
    Take it back to the magitek armour and once it's activated, climb aboard - it has three attacks, a manual positioning AoE attack that does heavy damage to everything in the AoE, apowerful burst attack that is actually not as useful as it seems, as it only is at close range and has a long cooldown, and a frontal AoE attack that is not as powerful as the burst attack but has a faster cooldown. Use the manual AoE to clear out the bulk of the enemies with the third attack picking off anything that comes in range while the first is cooling down. Once all the enemies are taken care of, you'll be prompted to dismount.
    Follow the path beyond that will take you out of the city to underneath a highway overpass where Garlean citizens are fighting random monsters (ice grenades, polar bears and yetis). Help them out as they'll continue to fight if their initial enemy is defeated - just be aware of the ice grenades as they will explode once their HP reaches zero with no visible AoE field and will cause you to take heavy damage.
    Eventually they'll reach a point where another Garlean is in magitek armour fighting off more enemies. At a certain point cereleum tanks will drop down and a full area AoE field appears with a small safe zone behind the magitek armour - the pilot will tell everyone to get behind the magitek armour so don't dillydally! A massive explosion will go off that will kill everything, and even knock you down to 1HP (don't worry this is actually scripted)
    This sends you into a short QTE where you have to keep yourself from completely blacking out - all you need to do is stop the gauge from reaching zero after ten seconds which is actually easier than it sounds. Just hit the button rapidly and you should pass it (this is probably the easiest QTE I've had to do in the game).
    This then leads to the final section where you appear lying on the roadway, and have to crawl a short distance (ignore the 'get to Camp Broken Glass before Zenos and save your friends!' message, you just have to crawl to the end of the street to complete the duty,
    which from then on is just cutscene time and once it's all over you'll finally be past this.

    So, don't give up hope! It is doable, you just need to approach things with a clear mind and not pannicking.
    (3)
    Last edited by Enkidoh; 12-15-2021 at 02:14 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #9
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I really dislike this instance. I think the auto-HP regen suspension is kinda too punishing, forcing you to stealth around while the enemies keep doing their random direction check. Fight one will half-kill you, and fight two is near kill you. Let ignore the magitek cuz they will likely just kill you.


    I was about to throw towel to do it at Very Easy, but I luck out till the end on the first try.


    Atmosphere-wise, however, I give credit to the instance for making you feel helpless in a foreign body, desperately racing against time through a horde of tempered soldiers, crazy machines and help whoever you can help so that they will help you in turn, to stop Zenos from slaughtering your friends.


    I think the dungeon experience can be vastly improved if:


    -Removing auto-regen penalty. Don't let every fail attempt of stealth failure makes it harder to play further. This or medkit heals you fully.

    -Enemies look at a fixed direction, and only turn after some time has passes. Or they patrol in a fixed path. Kinda like how Commando series do.
    -Add some cues about where to go next on the map.
    (6)

  10. #10
    Player
    LaughingBanana's Avatar
    Join Date
    Jun 2020
    Posts
    311
    Character
    Hikari Youko
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I think simply giving the ability for the player to see enemy's view cones would massively improve this quest.

    i managed to complete it on my second try, and context/atmosphere wise its really cool, but I'd be lying if I say I don't have a certain level of dislike towards how they handle the gameplay portion of the quest.
    (6)

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