To me, this is one of (if not the) best solo instances in the game (the Metal Gear Solid: Thancred is a close second)! You can really feel how weak and hopeless the average soldier is! Especially with the urgency of what is happening in the MSQ.
To me, this is one of (if not the) best solo instances in the game (the Metal Gear Solid: Thancred is a close second)! You can really feel how weak and hopeless the average soldier is! Especially with the urgency of what is happening in the MSQ.
Dude, it is just a video game. Chill.This leans a lot on gameplay inconsistencies. What makes trusts more indicative of the other Scions abilities than duties or cutscenes where they can get away with pulling room clearing abilities out of nowhere that honestly embarrass the skills of the jobs we get to play as the WoL? I'll not get specific, but it surely doesn't take much thinking to remember an instance when we had to buy time for someone to charge an attack that destroyed everything on the battlefield. Sometimes they don't even need us as a distraction and the power gets used to save us. It happens all the time in FF14.
This was easily one of my more favorited solo duities in the entire game, and the story surrounding it really made me feel immersed. I can see why some don't like it but I'm of the side that I want more of this content.
same
the desperation and panic especially towards the end of the sequence was really impactful, my favorite taking-control-of-another section by a large margin.
while i understand others frustration this is why we have easy and very easy options. but for myself i appreciate more challenging sections being optional in the msq.
This was honestly one of few times I really felt like the 'play as someone else' thing had a real narrative purpose and wasn't just there for the sake of itself or padding.same
the desperation and panic especially towards the end of the sequence was really impactful, my favorite taking-control-of-another section by a large margin.
while i understand others frustration this is why we have easy and very easy options. but for myself i appreciate more challenging sections being optional in the msq.
The gameplay elements of having to be sneaky, picking your fights, being so weak etc fit the story very well in ways that a mere cutscene alone couldn't convey as effectively. As opposed to 'we're going to make you control Alisae for a fight that could have just been a cutscene' etc.
I logged in after years to say I hate this quest and I hope it will be changed in the future.
Sorry but I absolutely loved this quest. It was frustratingly amazing. That's what I'd call it. Tough, scary, and for the first time in the whole game you feel truly powerless and weak. I personally even lost the first fight because I didn't grasp the fact that I wasn't an unstoppable force anymore. Didn't use the defense buff because I thought I wouldn't need it. Didn't use the attack buff at the right time either. It ended with us both dying at the same time, which I feel is the perfect example of what they were trying to portray: WoL is a powerhouse of biblical proportions, while any other normal soldier is most certainly not. And having to run around and scavenge made it feel all the more perilous. Then the area after that part was a cherry on top. Absolutely frustratingly amazing, and I'd love to see more of these moments of self-realization and reflection.
If you're having too much trouble, Very Easy is for you. That's what they put it there for. That said, I don't know how easier it is in that setting since I kept it on Normal, but I imagine it'd be...well, alot easier.
Last edited by SoulEchelon; 12-09-2021 at 08:58 AM.
I had to try over and over, even with the practice I had at stealth from the other quests, even with the practice I had playing underpowered characters to pass through quests elsewhere in this expansion.
There was a LOT of practice we were given to do, and it was still almost not enough to see me through this.
Almost.
And then I failed the active time event... I won't say how often.
I felt it, the power less ness, the hope less ness.... the brok en stil ted shat ter ing ....
It cast you low, so that you could feel awesome latter.
Every hero's journy has that step.
Honestly, all the quest really needs is markers to show you where to go next.
Thematically, it really demonstrated that for everything we are, it's our undying willpower/determination that forms the core of what makes us strong, though at the same time it really engendered a feeling of helplessness when you're not able to save the Garleans from being killed at the end.
This was the most frustrating duty FF14 ever offered to me. Yet I enjoyed it immensely. Why? It was meant to trigger the player, to let the player feel the desperation of the moment, the helplessness, weakness of an average person. The duty succeeded in that. The only thing they could have done better were to give us information on to what to look out for. Even though I suspected that the Magitek machine was the key to winning the duty.
Also the duty fitted what Zenos asked us right before. What makes true strength? The body? Or the soul?
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