Having replayed Endwalker during the cloud data center stress test, I became aware that (for me) most of this duty's "difficulty" came from its misleading objective. I hated it the first time, largely because I initially assumed "reach Camp Broken Glass" meant "walk towards Camp Broken Glass" not "wander around the ruined city and click on things, because there's a wall of magic red dots between you and Camp Broken Glass".

The second time around, I only hated it because it was functionally identical to (and about as engaging as) an unskippable cutscene.

The people in this thread saying this duty "makes you feel something" are right. In many cases, the "something" seems to be frustration and disappointment.

You will now witness an off-topic screenshot of my Cloudtest02 character.