Good points, but all Im saying is, current FFXIV dungeon design is just boring in general. I love the set dress and environmental storytelling behind them, just wish dungeons had more...substance to them besides following a linear path.Thing is, in WoW, nobody wants to do those side paths more than once either. Even if it's barely out of the way. I remember running Heroic Culling of Stratholme back in Wrath, which had a bonus boss if you got to the end in time that had a guaranteed drop of a bronze drake mount. By the end of the expansion's life cycle, you had to be trying to not make the timer, and the boss melted in seconds, but people still didn't want to bother, even when people in the party didn't have the mount. That half a minute or so was just really important, I guess.
It's the same with any content in a repeated roulette. People who've done it dozens of times just don't wanna bother, so why should the devs bother designing things that nobody's gonna look at anyway?



That's won't be able to happen with the current player base. More complex dungeons sound good on paper, but roulette players get tired of having someone mess up a puzzle on their 2,000th run of the dungeon and new players don't want someone spiriting through the dungeon without letting them figure the puzzle out or explore the side rooms first.


And this is why Trusts are going to be fleshed out and why they are putting so much effort into pushing that out. Gatekeeping isn't necessarily a bad thing, there is a reason why the clown sign says "you must be this tall to ride".That's won't be able to happen with the current player base. More complex dungeons sound good on paper, but roulette players get tired of having someone mess up a puzzle on their 2,000th run of the dungeon and new players don't want someone spiriting through the dungeon without letting them figure the puzzle out or explore the side rooms first.


I think that it's more a problem that people make up these boogiemen who at best are the vast vast minority of players in FFXIV and at worst don't exist at all.That's won't be able to happen with the current player base. More complex dungeons sound good on paper, but roulette players get tired of having someone mess up a puzzle on their 2,000th run of the dungeon and new players don't want someone spiriting through the dungeon without letting them figure the puzzle out or explore the side rooms first.
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