Quote Originally Posted by Atelier-Bagur View Post
Which is boring design. I wish this game had more open-ended dungeons ala WoW with some even have hidden secrets or objectives if you're doing specific quests. Granted this would have the devs put a lot of their resources into making dungeons this grand in scale when they already have a lot to work with already. Oh well..
Thing is, in WoW, nobody wants to do those side paths more than once either. Even if it's barely out of the way. I remember running Heroic Culling of Stratholme back in Wrath, which had a bonus boss if you got to the end in time that had a guaranteed drop of a bronze drake mount. By the end of the expansion's life cycle, you had to be trying to not make the timer, and the boss melted in seconds, but people still didn't want to bother, even when people in the party didn't have the mount. That half a minute or so was just really important, I guess.

It's the same with any content in a repeated roulette. People who've done it dozens of times just don't wanna bother, so why should the devs bother designing things that nobody's gonna look at anyway?