Quote Originally Posted by VerdeLuck View Post
It wasn't people complaining they were too hard, it was veteran players upset that newbies were either not pulling the correct amount or were going down the wrong path. Haukke Manor in particular, I've seen quite a few temper tantrums on, when a player doesn't know where to go and wanders into a side room. They changed the design to avoid these player fights, now there's 1 path to go with no branching and the answer on how much to pull is until you hit a wall.
Which is boring design. I wish this game had more open-ended dungeons ala WoW with some even have hidden secrets or objectives if you're doing specific quests. Granted this would have the devs put a lot of their resources into making dungeons this grand in scale when they already have a lot to work with already. Oh well..