I dont want the devs to stop making solo instances like In from the Cold, the small Thancred stealth scenario, heck even the Venat sparring fight had some bit of difficulty in it if you're not in the right class. I think they're great to break up the montonous pace of the questing and imo very memorable. What I do want is to include more creative instances and objectives that continue to offer some challenge within the msq.

I fear that because people like the OP here complaining that "zomfg! this was too hard, imma quit the game now", is why the devs sometimes get afraid of trying out new things for combat content. This is off tangent but anybody else feels like the ARR dungeon designs were a heck a lot more interesting and fun that the linear hallway designs in current dungeons? Sure the set dressing of them has gotten a lot prettier and better but I miss when dungeons had a bit of substance to them and I was genuinely surprised to find out how they scaled back on the design by the time of Heavensward. And I imagine it was because of people complaining that they were "too hard" or "too annoying", bleh, what a way to butcher normal content design.