So, it's like the standard for this game to get a lot of complaints for things like math or puzzles which break-up the monotony in fun ways. It's the reason there are barely any mechanics that players are expected to do anymore besides stacks and two add phases. Though, for this one: they could do add in better scripted patrol cycles and a way tell players the sight and sound detection radius of the mobs. It's almost like a totally unknown aspect of the game right now, and it caused a lot of frustration in Eureka because only like a few people seem to know about it. Also add more clues like hearing the soldiers talk about the abandoned vehicles, or just mark them on the map, or have the injured soldier tell you where your supposed to go first. Hand holding. Even Metal Gear did it, lol

They're super fun for me though since a lot of 6.0 can be done at just the corner of my eye most of the time, in my experience. It's just, calm down, and like think of what lead to a failure, and draw up maps and theories and ask for help when needed. The solutions usually, like, make you facepalm