I really dislike this instance. I think the auto-HP regen suspension is kinda too punishing, forcing you to stealth around while the enemies keep doing their random direction check. Fight one will half-kill you, and fight two is near kill you. Let ignore the magitek cuz they will likely just kill you.


I was about to throw towel to do it at Very Easy, but I luck out till the end on the first try.


Atmosphere-wise, however, I give credit to the instance for making you feel helpless in a foreign body, desperately racing against time through a horde of tempered soldiers, crazy machines and help whoever you can help so that they will help you in turn, to stop Zenos from slaughtering your friends.


I think the dungeon experience can be vastly improved if:


-Removing auto-regen penalty. Don't let every fail attempt of stealth failure makes it harder to play further. This or medkit heals you fully.

-Enemies look at a fixed direction, and only turn after some time has passes. Or they patrol in a fixed path. Kinda like how Commando series do.
-Add some cues about where to go next on the map.