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  1. #1
    Community Rep Okieeomi's Avatar
    Join Date
    Jul 2019
    Posts
    20
    Greetings and salutations,

    Thank you for the feedback on this topic. I wanted to let you know that we're planning to make adjustments to the "In from the Cold" main scenario quest in Patch 6.01.

    * The adjustments will only affect the Easy / Very Easy difficulties available after failing the duty, and will not affect the Normal difficulty.
    (44)
    Danielle "Okieeomi" Grafft - Community Team

  2. #2
    Player
    Yzphet's Avatar
    Join Date
    Aug 2021
    Posts
    2
    Character
    Che Varok
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80
    Now fix the first trial. this is leveling story content, it should not be stupid like it is.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Okieeomi View Post
    Greetings and salutations,

    Thank you for the feedback on this topic. I wanted to let you know that we're planning to make adjustments to the "In from the Cold" main scenario quest in Patch 6.01.

    * The adjustments will only affect the Easy / Very Easy difficulties available after failing the duty, and will not affect the Normal difficulty.
    Nice solution, also want to give feedback that I think the difficulty thing is a cool system. I don't think I said that before but when it was added I was like "oh, that's neat!" and went on my day but didn't say it lol. So, thumbs up for that idea.

    I remember the ARR class quests were a bit challenging (not crazy hard, just not super easy) in the beta phase, but they were quickly made more accessible to not bottleneck players. . With this system more players could 'win' (very much a fan of when possible making content accessible yet also importantly fun for that large accessible group).

    Quote Originally Posted by Enkidoh View Post
    "get to Camp Broken Glass.
    This actually threw me off because I was like "oh okay" and made the crow fly's direct path to location, full intending to scale objects to do it (some rubble wouldn't stop me!!!--- but an invisible wall will. . . ). Agreed there was some elements purposefully added to give a sense of desperation.

    Honestly if SE was into making a hard mode, on their normal, easy system, I'd be for that... I had like 23 minutes left on the clock and 5 potions. . Once I got the hang of what they were expecting of me it was easy, also the monsters don't chase forever so I was able to run through a few places haphazardly and just de-aggro them lol. Maybe it would do to have less monsters, with larger cones of vision, that can dash to you and slow your movement and such. Not that it's needed, it was still fun (once I got over that I needed to do what the 'game' wanted me to do, and not what the quest objective wanted which was what I was fixated on originally-- STRAIGHT TO BROKEN GLASS, THIS TRAIN STOPS FOR NOTHING ).
    (3)
    Last edited by Shougun; 12-15-2021 at 02:12 PM.

  4. #4
    Player
    Loonies's Avatar
    Join Date
    Aug 2021
    Posts
    109
    Character
    Loonies Fairytales
    World
    Odin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Okieeomi View Post
    Greetings and salutations,

    Thank you for the feedback on this topic. I wanted to let you know that we're planning to make adjustments to the "In from the Cold" main scenario quest in Patch 6.01.

    * The adjustments will only affect the Easy / Very Easy difficulties available after failing the duty, and will not affect the Normal difficulty.



    That is a very good idea, so everyone can choose to go the easy way or continue the more difficult way. Thumbs up for fast response, another fact why FF 14 is that good.
    (2)