I guess this is one of those 'you either love it or hate it' things. Personnally, I regard that duty as my all-time favorite in FFXIV. The disorientation from the lack of clear directions, the realization your character is weak and can't just blast through everything as they normally would, the time limit adding an extra layer of pressure, the fear and anxiety of what failure could entail, it all came together perfectly for me.

I do wish they'd given us a more complex toolkit to play with rather than 2 simplistic CDs and mashing 1 until your opponent dies, but otherwise that duty really hit me in a way no other duties did.

I understand it's not everyone's cup of tea though.