


Stuff like this just makes you wonder why XIV's overworld is so ... tame, we remember Raptors and runs to Jeuno from like what ... nearly 20 years ago? Yet if you'd ask me for a single proper gimmick on a overworld mob in XIV that's not a hunt ... i could not tell you one.
Also i think those fkers had flee speed (+100%)! defiantly more then 25%
Getting back to the duty, i think it put you in place showing you just how rough the fights for a normal soldier on the field are. The timelimit is very generous, the duty can likely be done in 5 min but your given 25/30min so you can take it slow.
The game also purposely cuts things very close, for sample the QTE is the same as Seat of Sacrifice, aka a fake difficulty, the it will basically look like your losing but if your in the last 10% it will give you a big boost.
Breath, watch how mobs move and get past them, almost all is avoidable, if you find the 4min regen buff that also helps quite a bit.
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