At least they didn't make you actual crawl for the remainder of the timer..
At least they didn't make you actual crawl for the remainder of the timer..





Wait... you didn't....?
I was thinking they'd make me slowly break the crawl debuff and then run the rest of the way, perhaps with a buff building back up for mega sprint (like "fastest the WoL has ever ran" lol). Though I've got an over active imagination, hence I can post endlessly XD. So when it broke away at the end of the crawl buff I was like "oh! I won already? I won!".
Another take on that instance, I felt potions were honestly quite generous. One thought, maybe rather than potions is you can rest, but it cuts your time each time you rest. Especially perhaps this is how it works on normal (rest + potions on easy and very easy). As I had like 15+ minutes at the end, I didn't really feel pressed for time. Plus I had spare potions.
Just really think the layout / 'level design' getting some tweaks would help players out enormously. Besides the internal layout but also the external walls, like the red dots being my hint I shouldn't go the way I think I should go to get to glass town the fastest is rather.. "oh..kay.., solve the problem but dont solve it that way I guess". I still thought it was fun, but I think the problem largely revolves around how that section was built (colors, placement, etc, which I don't say as a insult just I think those are the main reasons people are ultimately struggling). Though if it's made more logically (with visual cue stuff) then it'll be finished even faster, so they may have to keep that in mind as they adjust else it'll lose some of the desperation feeling.
Last edited by Shougun; 12-07-2021 at 03:10 PM.
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