Quote Originally Posted by HyperiusUltima View Post
I will be blunt and frank at the amount of whining I’m seeing here about this duty in particular. For anyone who has an inkling of memory if you were here in ARR: DO YOU REMEMBER THE STEPS OF FAITH?

That was nerfed into the ground and basically lost its experience once people could simply DPS the dragon senseless. I do not want another duty to be watered down so much again because of the player base crying about this when it’s very well done from what it is trying to evoke; especially now. (Second post coming since Mobile)
Well, yes and no, you could easily achieve a similar if not greater effect by putting us in a cramped maze full of monsters/tempered and forcing us to scavenge supplies and dodge patrols, but still make us control the same imperial character and apply the same skills/lack of auto regen, and it would probably have a much better effect because you'd effectively have tangible walls instead of random orange barriers blocking you, just add the magitek armor at the end in front of a room full of enemies so that it's obvious you need to repair it to get through, and then add 2 branching rooms on either side that contain the 2 materials you need

Honestly I like the idea and I was having a blast navigating around all the enemies and picking my fights, that is, until the arbitrary objectives came into play and there was no indication of how to get out because there were barriers everywhere that you could only see when you got close to them, nevermind the fact that it would make a lot more sense to remove the barriers and just put enemies everywhere and trigger a cutscene as soon as you left the city area instead of what we got

Nothing wrong with complaining when something is legitimately bad, and literally all this solo duty needs to go from bad to good/bearable is just some darn markers