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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    All these people complaining about not having enough guidance on what to do... I dunno, Fandaniel, the wounded soldier, the refugee, and the bloody *MAP* should be enough.

    I liked it and hope they do more engaging storytelling and gameplay mixups in the future.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Powercow View Post
    All these people complaining about not having enough guidance on what to do... I dunno, Fandaniel, the wounded soldier, the refugee, and the bloody *MAP* should be enough.

    I liked it and hope they do more engaging storytelling and gameplay mixups in the future.
    You know how I can tell you're not being genuine? You're not thinking about what you're typing at all it's just a reactionary response.

    The map? You're in a literal maze with invisible walls that are not indicated on the map, it's useless why even bring this up?

    The rest of the stuff you talked about Fandaniel, the wounded soldier, the refugee, all worthless.
    They have no value outside of explaining to you that you should be clicking on stuff for a chance to get a random beneficial item that may or may not be relevant to progressing the quest.

    The quest tells you to escape to town, your first instinct should be to escape to town, if you can read. The quest does not tell you, you can't escape to town, you have to figure that out on your own.
    After exploring the entire map and clicking on everything and even knowing some things could possibly be useful you can't actually transport or click on them unless you've already found the magitek and progressed the quest, FORCING you to backtrack for no reason.

    I won't go on about the rest of the quest, it's fine to like it no problems there but at least think about what it is you're responding to.
    (23)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
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    The problem ISN'T healers rotation is busted or boring...

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Nethereal View Post
    The map? You're in a literal maze with invisible walls that are not indicated on the map, it's useless why even bring this up?
    Camp Broken Glass is to the southwest. Your first destination is to the south and west when you get the option to move about.
    The rest of the stuff you talked about Fandaniel, the wounded soldier, the refugee, all worthless.
    Fandaniel shows you that fighting is a bad idea and you should avoid it. He also tells you that you stand no chance getting past the magitek guards, meaning that when you get to said magitek guards you should look around for another option -- like the conspicuous and convenient reaper sitting in the street that's interactable.
    When you get close enough to interact with the reaper, the soldier calls out to you. There's a little popup and everything. When you see it, you should look for him in the house it tells you he's in. He's the one who tells you to go find some fuel for the reaper -- fuel that you just did a whole questline about scavenging.
    The refugee does take you off-course, yes; instead of going southwest to escape you follow them and get into an extra fight. This is because your character, even if you don't want them to be, is a hero who won't let innocents die at any cost.

    All of these are explained organically through the gameplay and without quest markers slapping you in the face. None of this is obscure or difficult.
    They have no value outside of explaining to you that you should be clicking on stuff for a chance to get a random beneficial item that may or may not be relevant to progressing the quest.
    Yeah, the potions are useless, I'll give you that. I think they're more like extra lives to bail you out in the event you get caught by something.
    The quest tells you to escape to town, your first instinct should be to escape to town, if you can read. The quest does not tell you, you can't escape to town, you have to figure that out on your own.
    See above about Fandanny and the magitek stuff.
    After exploring the entire map and clicking on everything and even knowing some things could possibly be useful you can't actually transport or click on them unless you've already found the magitek and progressed the quest, FORCING you to backtrack for no reason.
    Unless you inspect the reaper or listen to the soldier, your character doesn't know it needs fuel. Ceruleum is volatile and heavy, so it stands to reason you wouldn't just... grab a barrel of it for no reason. Also, if you read the quest, why did you go off exploring? There's a time limit man, you have no time for wandering off! Now, to be fair, there's no reason your character should know *that specific* reaper has fuel in it from a distance -- that's just a gameplay thing to make it easier.

    I won't go on about the rest of the quest, it's fine to like it no problems there but at least think about what it is you're responding to.
    I did. If you actually pay attention to the quest, this stuff is pretty clear. I'm sorry if you had trouble, but most people I've spoken to about this quest, who actually pay attention, found it incredibly fun and interesting.
    (15)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!