Game design and perspective, I did not like it. I'm one of those types of people who sees as running clock and the adrenaline goes straight to FREEZE! OR makes my heart run in an incredibly stressful way. I did have to do it a second time on very easy.

To simply say "gitgud" like others say is to disregard the types of gameplay everyone prefers or enjoys. I don't play Dark Souls or Bloodborne and games like stealth missions have always been the type I'd struggle with. I think a few adjustments could be made for it to seem MORE easy such that it didn't feel like I was about to go through a very long thing again. I couldn't just pick up things like fuel or keys because of course RPG questing system even though I can pick up med kits just fine without much forethought. The time extension was nice but I literally did wonder if I had 18 minutes to drag my body to the camp and wondered if it seriously thought I was going to fight while I was doing that.