Quote Originally Posted by Deusteele View Post
It's rather telling that the only people who have brought up the challenge of the quest are those that are defending it. The detractors are focused upon the storytelling and plot-contrivance of the quest.

My personal issues with the gameplay of this quest come in two-fold. First is the stated quest objective is misleading when compared to the quest requirements. I am told that I should rush back to Camp to save my friends from Zenos, the requirements are that I repair a Magitek Armor. Because of the this difference, the quest designer should have made the Magitek significantly more prominent after the short tutorial fight. It should have been plainly visible upon beginning the quest and the number of irrelevant armors kept to a minimum. The second issue is the false player agency created by the instance zone, the misleading objective coupled with the large zone implies that I should stealth my way out of the city and make a dash for the camp.

My issue with the plot of the quest is that it's permanently cheapened all following actions. From now on everything the WoL accomplishes is removed since they only exist due to Fancy Dan and Zenos not wanting to kill the WoL at that time, the writers tried to coverup this with the whole monologue about the importance of the hunt but it felt cheap and empty. Now that we know that the villians could at will Bodyjack the WoL. While this won't happen due to narrative necessity it has, at least for the moment, turned FFXIV from an interesting story that I was participating in, to just a game.

Personal Aside; WoW didn't die one day, it was a series of decisions by the development team to cater to a group of players that encourage gate-keeping and bad narrative structure that helped it along the way.
Another issue is the terrible boundaries definition. Opening your map and you have the same map as you would outside the duty. You have zero idea of where the boundaries are.

Should have had a small red square around where you can go.