What on Etheriys are you all on about? This was, bar none, the greatest solo duty they've ever done. High stakes, an actual sense of danger, a unique situation and mechanics.
... admittedly, I never actually died, and might have been frustrated if it made you restart from the beginning. But, like - they tell you what to do. Avoid magitek at all costs. Never fight two soldiers at once, and avoid as many as possible. Go here, then here, then here, then here, then win.

Quote Originally Posted by Riastrad View Post
It was simple enough to get through. However, I understand the complaints and feel as though the entirety of Garlemald was laughably weak in terms of storytelling. How many times does the same scenario need to be played out?

It boils down to (and I'll add spoilers here)

"We don't need your help! We don't want your supplies! But, we will try and steal them anyways! Oh, that plan failed? Better off myself!"


These guys were the main antagonists for a decent chunk of the games narrative. Seriously? Going to just skip all of that nonsense on my alts.
I felt the COMPLETE opposite - I haven't made it far into the 4th zone yet, but so far, I think Garlemald is the best story zone they've ever had.
Around 20 previous allied NPCs, all acting in-character and being relevant.
A grounded story, with fantasy taking a backseat from first reaching Camp Broken Glass up until this instance near the end.
Actual tragedy - and it all makes sense. Unlike a certain "I will block this spear that shouldn't logically hurt the WoL, and the wound turns out to be unhealable for no explained reason" - I actually felt really bad for the NPCs.
And it's the logical outcome of ARR!Alphinaud's diplomacy too.
Heck, even finding out there's lyrics to the Garlean leitmotif - and what that song's about - is heartbreaking.

Quote Originally Posted by Wyther View Post
Look at all the posts that didnt read the context.

Didnt say that is was too difficult. If you cared to read them, it was how it was done to your character. That quest made the story line seem un needed.

You are the warrior of light, so all the Ascians had to do it rip you out of your body and snuff you. Why all the build up with the towers then when that is all they had to do??

People arent angry at the mechanics, theyre angry at the storyline and the way they did it.

Learn to read
It took Fandaniel an enormous amount of aether - quite possibly enough to have ruined what he attempted after the 83 dungeon. And it only got the WoL out of their body for about 30 minutes.
And it's shown (afterwards) to be EXTREMELY likely that after that 30 minutes, we'd go right back to our real body, even if our temporary body was executed.
And they HAVE tried this before - Fandaniel even points out when it happened, in Ala Mhigo. And that he's refined and improved the process.