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  1. #1
    Player
    Wyther's Avatar
    Join Date
    Apr 2021
    Posts
    9
    Character
    Ashrune Wytherbrand
    World
    Excalibur
    Main Class
    Goldsmith Lv 82
    Look at all the posts that didnt read the context.

    Didnt say that is was too difficult. If you cared to read them, it was how it was done to your character. That quest made the story line seem un needed.

    You are the warrior of light, so all the Ascians had to do it rip you out of your body and snuff you. Why all the build up with the towers then when that is all they had to do??

    People arent angry at the mechanics, theyre angry at the storyline and the way they did it.

    Learn to read
    (19)

  2. #2
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    What on Etheriys are you all on about? This was, bar none, the greatest solo duty they've ever done. High stakes, an actual sense of danger, a unique situation and mechanics.
    ... admittedly, I never actually died, and might have been frustrated if it made you restart from the beginning. But, like - they tell you what to do. Avoid magitek at all costs. Never fight two soldiers at once, and avoid as many as possible. Go here, then here, then here, then here, then win.

    Quote Originally Posted by Riastrad View Post
    It was simple enough to get through. However, I understand the complaints and feel as though the entirety of Garlemald was laughably weak in terms of storytelling. How many times does the same scenario need to be played out?

    It boils down to (and I'll add spoilers here)

    "We don't need your help! We don't want your supplies! But, we will try and steal them anyways! Oh, that plan failed? Better off myself!"


    These guys were the main antagonists for a decent chunk of the games narrative. Seriously? Going to just skip all of that nonsense on my alts.
    I felt the COMPLETE opposite - I haven't made it far into the 4th zone yet, but so far, I think Garlemald is the best story zone they've ever had.
    Around 20 previous allied NPCs, all acting in-character and being relevant.
    A grounded story, with fantasy taking a backseat from first reaching Camp Broken Glass up until this instance near the end.
    Actual tragedy - and it all makes sense. Unlike a certain "I will block this spear that shouldn't logically hurt the WoL, and the wound turns out to be unhealable for no explained reason" - I actually felt really bad for the NPCs.
    And it's the logical outcome of ARR!Alphinaud's diplomacy too.
    Heck, even finding out there's lyrics to the Garlean leitmotif - and what that song's about - is heartbreaking.

    Quote Originally Posted by Wyther View Post
    Look at all the posts that didnt read the context.

    Didnt say that is was too difficult. If you cared to read them, it was how it was done to your character. That quest made the story line seem un needed.

    You are the warrior of light, so all the Ascians had to do it rip you out of your body and snuff you. Why all the build up with the towers then when that is all they had to do??

    People arent angry at the mechanics, theyre angry at the storyline and the way they did it.

    Learn to read
    It took Fandaniel an enormous amount of aether - quite possibly enough to have ruined what he attempted after the 83 dungeon. And it only got the WoL out of their body for about 30 minutes.
    And it's shown (afterwards) to be EXTREMELY likely that after that 30 minutes, we'd go right back to our real body, even if our temporary body was executed.
    And they HAVE tried this before - Fandaniel even points out when it happened, in Ala Mhigo. And that he's refined and improved the process.
    (43)

  3. #3
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    333
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Jennah View Post
    What on Etheriys are you all on about? This was, bar none, the greatest solo duty they've ever done. High stakes, an actual sense of danger, a unique situation and mechanics.
    ... admittedly, I never actually died, and might have been frustrated if it made you restart from the beginning. But, like - they tell you what to do. Avoid magitek at all costs. Never fight two soldiers at once, and avoid as many as possible. Go here, then here, then here, then here, then win.

    I felt the COMPLETE opposite - I haven't made it far into the 4th zone yet, but so far, I think Garlemald is the best story zone they've ever had.
    Around 20 previous allied NPCs, all acting in-character and being relevant.
    A grounded story, with fantasy taking a backseat from first reaching Camp Broken Glass up until this instance near the end.
    Actual tragedy - and it all makes sense. Unlike a certain "I will block this spear that shouldn't logically hurt the WoL, and the wound turns out to be unhealable for no explained reason" - I actually felt really bad for the NPCs.
    And it's the logical outcome of ARR!Alphinaud's diplomacy too.
    Heck, even finding out there's lyrics to the Garlean leitmotif - and what that song's about - is heartbreaking.

    It took Fandaniel an enormous amount of aether - quite possibly enough to have ruined what he attempted after the 83 dungeon. And it only got the WoL out of their body for about 30 minutes.
    And it's shown (afterwards) to be EXTREMELY likely that after that 30 minutes, we'd go right back to our real body, even if our temporary body was executed.
    And they HAVE tried this before - Fandaniel even points out when it happened, in Ala Mhigo. And that he's refined and improved the process.
    This!!! I feel like people who disliked it for the story and calling it cheap weren't paying attention to all of the things you pointed out, especially about the strain it put on Fandaniel to do this. People are like "oh it was cheap cuz it stole your player agency and if he could do this all along why didn't he?" Because it was made abundantly clear what the consequences and costs were on Fandaniel's end.

    Quote Originally Posted by Skiros View Post
    This. Garlemald arc felt like an actual mature game for once.
    Absolutely, they hit a home run with this.

    Quote Originally Posted by Xylira View Post
    My dislike of it is entirely to do with the extremely contrived plot points that lead to a violation of the control over my character that left me feeling so bothered by it all. I didn't feel 'helpless' or 'desperate', I felt irritated and angry. And my ire wasn't directed at the villain characters like the writers were probably hoping, it was directed at the writers themselves for choosing to make that happen. As another said, it felt like a violation of my character, and not by the villains but by the writers.
    You were SUPPOSED to feel violated over the control of your character. That was the whole point.
    (9)