Quote Originally Posted by TheMightyMollusk View Post
Thing is, in WoW, nobody wants to do those side paths more than once either. Even if it's barely out of the way. I remember running Heroic Culling of Stratholme back in Wrath, which had a bonus boss if you got to the end in time that had a guaranteed drop of a bronze drake mount. By the end of the expansion's life cycle, you had to be trying to not make the timer, and the boss melted in seconds, but people still didn't want to bother, even when people in the party didn't have the mount. That half a minute or so was just really important, I guess.

It's the same with any content in a repeated roulette. People who've done it dozens of times just don't wanna bother, so why should the devs bother designing things that nobody's gonna look at anyway?
Good points, but all Im saying is, current FFXIV dungeon design is just boring in general. I love the set dress and environmental storytelling behind them, just wish dungeons had more...substance to them besides following a linear path.