"Walk behind a monster instead of directly in front of its face" is not really a "stealth game." It's like knowing whether to grab a hot pan by the handle or by the hot metal part.I'm just another face on the forum with an opinion... I had to retry the scenario a few times so that I could perfect a route (final attempt had 14 minutes left on the timer and I dodged all fights somehow). I treated it no differently to other scenarios that aren't damage zergs... But I think it should just be agreed on that the game isn't a stealth one. The Thancred sneak was still enjoyable because of the tools I had to influence my environment at least a bit, and the path wasn't full of obstacles and piles of debris that blocked your movement just because.
I'm personally not against the concept. But when you have a map/minimap not made for stealthing and routing + a camera that zooms fully into you whenever a tall obstacle is between it and your character + unintuitive gaze indicators on the enemies, and so on and so on... It perhaps doesn't do to include hardcore sneaking in the way.
Honestly besides this everything else was fine IMO. The timer was alright, a lack of abilities and tools while boring wasn't difficult to manage with per se, and portions after the sneaking were definitely more emotionally charged, like helping the hapless non-tempered and the final crawl.
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