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After years being used to XIV's health regeneration being quick and automatic, I really wasn't expecting it to ever be turned off. I died twice before realizing that regen was turned off.
Far too many hours logged in deep dungeons -- where there's a 'no health regen' debuff on some floors -- will drive into your head that health regen is not universal in this game. (I admit, though, despite faaaaar too much time in Palace of the Dead -- I will get my Necromancer title, dang it -- I didn't notice the regen wasn't kicking in until after I'd fought the one soldier you can't avoid fighting.)

Honestly, though, I can see why this would annoy players. I didn't mind it (though I didn't particularly find it super enjoyable), but if I'd failed it and had to do it again from the beginning -- much less if I'd had to do so more than once -- I can imagine it would have felt really annoying really fast.

Still, I'm happy when Square-Enix is willing to try new things. Not all of those things work the way they first try them -- or in some cases (hello, Praetorium cutscenes) at all -- but better to sometimes try new things and see what works than never try anything new at all.

(Admittedly, I sometimes wish they'd try them a little less enthusiastically; there were a lot of escort quests this expansion. The first time I saw one, it was like "oh, this is interesting", but by the 20th or so it was getting a little old. By the end, any time an NPC went "If you'd care to accompany me" when picking up a quest I screamed internally -- even when some of those proved to be the normal old 'NPC walks off and fades away, and then you go find them at the destination' type. I get that it's Endwalker, but still...)

I'm not sure I'd have put this particular one smack in the way of the MSQ, admittedly, given how obnoxious I expect it would be if you ended up doing it repeatedly.