I was a big fan of this actually…at first.

It was a good idea and felt really fresh and really reaaaally made you feel the hopelessness.

My big complaint was there didn’t seem to be a lot of logic in where to go. I wanted to just exit the city, regardless of direction, and kept getting turned around. Especially starting and being able to get to the east side, I would have wanted to keep going go east then simply skirt around the city where there are fewer enemies. The direction we had to go (into the heart of the mess) just didn’t make sense to me. Why repair the reaper when I could have just gone left and avoided everything entirely a block earlier?

I would have rather it just allowed you to get to a specific point with hordes of enemies; even allowing multiple “exit” points. Maybe some mechanic like throwing a rock to distract enemies.