Took me a couple tries. Was annoying. Simply adding automatic healing out of combat would work wonders for that quest.
Took me a couple tries. Was annoying. Simply adding automatic healing out of combat would work wonders for that quest.
I will say anyone who has done Eureka will easily pass this. I fought maybe 1 extra enemy I didn't see. All in all I didn't find it any harder than any other "weird character" instance and as to the story I can appreciate how it meant to take us down to trash mob level and strip us down to only our determination to save our friends from falling for a trap. The timer did make me worry a little and I think that's the point, to induce anxiety even if you don't actually care for your fellow scions. It was a little vague on where you were supposed to go with the map and no real directions, but once I got the idea that it was a giant half circle I just explored both sides.
There was though? I think I literally had the text on the screen "you have cleared out the enemies, continue on" or something to that effect. Though maybe they should just have the armor shut down and kick you out.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
My complaints don’t have so much to do with the difficulty of the instance. Although, the dark atmosphere and dark grey on dark grey did make things a bit hard to see. I found navigating the zone a bit difficult because of that. My eyesight isn’t the greatest, so maybe I will try adjusting brightness and contrast settings on my monitor when I do it on my alt. The time limit was no different from regular solo instances: they all have them. There was a lot of uncertainty about how to proceed and fulfill the objectives, but I believe that was likely intentional to fit in with the desperation and powerlessness we’re supposed to be feeling there.
I just dislike the lead up to it. There was a very…dark and violating theme to the entire scene that really unsettled me. And I get that’s what the writers are going for—that I felt such proves it was a well-written scene (from an emotional standpoint, even if said emotions were abhorrence and straight-up horror). How could it not be to make me feel the way I did afterwards? But it was just…a line crossed in the vaguest of ways possible to maintain the game rating—but still crossed nonetheless. At least, in my interpretation of it all.
Well i like to play mmo but i hate survival games. Please put content like this in to the gold saucer, for optional use.
It's basically the same mechanics as Eureka. It's a joke really just sleath the entire thing basically
I thought this scenario was great. We were supposed to feel powerless and desperate to save everything we love. We were supposed to feel like we didn't know how we were going to make it. Instead of seeing this all through the eyes of the Warrior of Light who is essentially a demigod, we are seeing what it would be like to live through this hellish nightmare as a normal solder. And if it sucks, that's exactly why.
I was more annoyed with the other scenario before this one. That one was just plain annoying thanks to those spiders or w/e running in circles. Also the Sorrow of Werlyt solo duty was more annoying too.
Finally, easier difficulties are there for a reason. You never have to do this again if you don't want to (at least on that character). Use that and move on.
Man so many people hate this duty... I actually loved it, it just showed us how the world feels like as a normal dude and the struggle they go through. I never felt so powerless in this game and thats exactly what they wanted to do.
Unbelievable, I can't believe that this game had the nerve to have unhappy and actual nerve wrecking intense and emotional moments in it's final expansion of a 10 year story-what I ask in my mmos is one thing and one thing only, and that is to press as little buttons as possible while my character smiles and everyone smiles back and I am the hero at all times even when all the time no matter what. THIS should have been a walk in a park and yet there I was. Sweaty, stinky, in an ugly outfit-no g'raha at my side. Despicable. YOSHIIIIIIIIIIIIIIIII!!!!!!!!!!!!!!! I nearly went into cardiac arrest, I almost slid down my chair farting and passing away over that battle scene. NEVER do that to me again. I don't log in to think or feel-I'm not paying you to activate any neurons, who do you thinks in charge here. I pay like TEN dollars a month, don't you forget it. Ronald Mcdonald misses me, don't you forget that.
I found it very engaging and it quite honestly put things into perspective for me.
I was me in mind but not in body, and thus I could feel the weight of what I was doing. Overall it wasnt hard (I finished it in 13 minutes my first try, and I am most definitely going to keep doing it using NG+ ASAP because I want to whittle that number down.) But it was annoying in all the right ways. Garleans are the closest approximation to actual humans- humans don’t autoheal out of battles, they can’t cast a spell to give them extra health or mend broken bones. And for once, I felt… human. I’d never felt that ingame, even from the beginning. I’d always felt “fantasy.”
Granted, the entire Garlemald questline itself was very humanizing but this tool the cake. In Nazi Germany (which given imagery I’m assuming Garlemald is based on.) families hid the weight of the war from children, while those who were deemed subhuman were forced to work mere miles away. In fact Jullus’ childhood story reminded me of The Boy in the Striped Pajamas.
The girls who died over trusting us, the enemy in their eyes, reminded me of hearing in school about how so many towards the end of WW2 offed themselves even when they might not’ve faced retribution because they werent even involved in the war.
And finally, the 1st Legion Legatus’ death… woof… that reminded me immensely of Hitlers death as troops were moments from storming his bunker.
The entirety of Garlemald was a step out of fiction and into the cold, harsh reality that fantasy cannot always be fantastical, and this instanced battle really sealed the deal. Being ‘normal’ for once made me really happy for what I have outside of that, and really sad for Garleans.
The funny thing is that i hadnt adjusted my quest box size after i moved to my TV from a standard monitor. So i was operating under "Oh i just have to leave the area" for about 20 minutes straight lol.This thread is a perfect encapsulation of why the game has been getting aggressively easier and easier with each passing year, any modicum of a challenge and there are cries of anguish. This quest was done brilliantly and paying even the smallest bit of attention and reading the text is enough to get by which apparently is unacceptable.
On the plus side, by the time i squinted up at the instructions, I'd already found all the objectives required to clear it, i just had to go back and fetch them lol.
I'm glad I'm not the only one who liked that quest. It really does beg the question of why we're so powerful. Is it just because our body has an insane quantity of aether coupled with the echo and Soul Crystals?
It raises some interesting questions in my opinion. Questions that i hope get answered.
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