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  1. #541
    Player
    HemlockEvergreen's Avatar
    Join Date
    Jan 2022
    Posts
    51
    Character
    Hemlock Evergreen
    World
    Zalera
    Main Class
    Monk Lv 100
    In From the Cold was amazing. Videogames giving you that feeling of desperation and powerlessness is a rare thing to see, and it really makes you feel it. The timer is actually very lenient, it's just there to stress you out.
    (14)

  2. #542
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    There was nothing wrong with this solo instance whatsoever. There were plenty of healing kits scattered all around the area for you to patch yourself up, the enemies's aggro range was very generous as long as you paid attention to your surroundings and you had more than enough time to find the fuel and key to power up the magitek armor. It did its job to sell the concept of helplessness and we shouldnt fault it when that was clearly its intention.

    Ive cleared that scenario first try and Im usually not one who played a lot of stealth games. Im so happy we had at least SOME form of challenging solo content in the msq every once in a while.
    (11)

  3. #543
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    "I cLeArEd It FiRsT tRy"
    "It'S eAsY"
    "I hAd No PrObLeMs, GiT gUd"

    These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
    (5)

  4. #544
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by LittleChickenNugget View Post
    "I cLeArEd It FiRsT tRy"
    "It'S eAsY"
    "I hAd No PrObLeMs, GiT gUd"

    These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
    Never was I trying to shame other people for not clearing it the first time. Just saying that its difficulty isnt as hard as others make it out to be, and once you make a couple of mistakes you then realize the pattern and layout of your objectives. Had a friend who was initially frustrated with it but managed to get it the 2nd time around. Boom, there, done. Solo scenario complete.
    (5)

  5. #545
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LittleChickenNugget View Post
    "I cLeArEd It FiRsT tRy"
    "It'S eAsY"
    "I hAd No PrObLeMs, GiT gUd"

    These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.

    The latest complaint was:

    Quote Originally Posted by joshuacrime View Post
    And what are the odds that you could figure this out on your first go?
    To which the answer seems to be.. pretty good. But there is no ask for assistance, just removal.

    And then:
    Quote Originally Posted by joshuacrime View Post

    I want the opportunity to solve it on my first go.
    .


    Everyone had the same chance. Many seemed to have figured it out. It honestly wasn't difficult for your average player. It showed you first that fighting outright was dangerous, so you'd know to avoid it. It also spelled it out that you WEREN'T regenerating. The WHERE to go was frustrating, agreed, but it wasn't impossible to get around or to scout out in time.


    It could have been designed better, sure. But it wasn't some insurmountable wall.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  6. #546
    Player YukikoKurosawa's Avatar
    Join Date
    Dec 2021
    Posts
    568
    Character
    Yukiko Kurosawa
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LittleChickenNugget View Post
    "I cLeArEd It FiRsT tRy"
    "It'S eAsY"
    "I hAd No PrObLeMs, GiT gUd"

    These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
    Very easy mode exists. Use it. It's really not that hard on normal if you just use your map and pay attention to what the quest tells you. You should never be fighting more than one enemy at a time, and if that somehow is a struggle for you than really the problem is you not the quest.
    (6)

  7. #547
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LittleChickenNugget View Post
    "I cLeArEd It FiRsT tRy"
    "It'S eAsY"
    "I hAd No PrObLeMs, GiT gUd"

    These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
    That's the same replies you will always get from the 14 year old's any time you say any game or part of a game is too hard anywhere on the internet. It's just them stroking their epeen.
    (3)

  8. #548
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    I want it gone too, but it has nothing to do with difficulty or ability to clear. Its all about i hated every second of this duty due to its gameplay. If i want to do stealth i would play a stealth game not an mmo and i even more dislike limited time games.
    (3)

  9. #549
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    So, it's like the standard for this game to get a lot of complaints for things like math or puzzles which break-up the monotony in fun ways. It's the reason there are barely any mechanics that players are expected to do anymore besides stacks and two add phases. Though, for this one: they could do add in better scripted patrol cycles and a way tell players the sight and sound detection radius of the mobs. It's almost like a totally unknown aspect of the game right now, and it caused a lot of frustration in Eureka because only like a few people seem to know about it. Also add more clues like hearing the soldiers talk about the abandoned vehicles, or just mark them on the map, or have the injured soldier tell you where your supposed to go first. Hand holding. Even Metal Gear did it, lol

    They're super fun for me though since a lot of 6.0 can be done at just the corner of my eye most of the time, in my experience. It's just, calm down, and like think of what lead to a failure, and draw up maps and theories and ask for help when needed. The solutions usually, like, make you facepalm
    (0)
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  10. #550
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I dont want the devs to stop making solo instances like In from the Cold, the small Thancred stealth scenario, heck even the Venat sparring fight had some bit of difficulty in it if you're not in the right class. I think they're great to break up the montonous pace of the questing and imo very memorable. What I do want is to include more creative instances and objectives that continue to offer some challenge within the msq.

    I fear that because people like the OP here complaining that "zomfg! this was too hard, imma quit the game now", is why the devs sometimes get afraid of trying out new things for combat content. This is off tangent but anybody else feels like the ARR dungeon designs were a heck a lot more interesting and fun that the linear hallway designs in current dungeons? Sure the set dressing of them has gotten a lot prettier and better but I miss when dungeons had a bit of substance to them and I was genuinely surprised to find out how they scaled back on the design by the time of Heavensward. And I imagine it was because of people complaining that they were "too hard" or "too annoying", bleh, what a way to butcher normal content design.
    (5)

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