In From the Cold was amazing. Videogames giving you that feeling of desperation and powerlessness is a rare thing to see, and it really makes you feel it. The timer is actually very lenient, it's just there to stress you out.
In From the Cold was amazing. Videogames giving you that feeling of desperation and powerlessness is a rare thing to see, and it really makes you feel it. The timer is actually very lenient, it's just there to stress you out.
There was nothing wrong with this solo instance whatsoever. There were plenty of healing kits scattered all around the area for you to patch yourself up, the enemies's aggro range was very generous as long as you paid attention to your surroundings and you had more than enough time to find the fuel and key to power up the magitek armor. It did its job to sell the concept of helplessness and we shouldnt fault it when that was clearly its intention.
Ive cleared that scenario first try and Im usually not one who played a lot of stealth games. Im so happy we had at least SOME form of challenging solo content in the msq every once in a while.
"I cLeArEd It FiRsT tRy"
"It'S eAsY"
"I hAd No PrObLeMs, GiT gUd"
These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
Never was I trying to shame other people for not clearing it the first time. Just saying that its difficulty isnt as hard as others make it out to be, and once you make a couple of mistakes you then realize the pattern and layout of your objectives. Had a friend who was initially frustrated with it but managed to get it the 2nd time around. Boom, there, done. Solo scenario complete."I cLeArEd It FiRsT tRy"
"It'S eAsY"
"I hAd No PrObLeMs, GiT gUd"
These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
"I cLeArEd It FiRsT tRy"
"It'S eAsY"
"I hAd No PrObLeMs, GiT gUd"
These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
The latest complaint was:
To which the answer seems to be.. pretty good. But there is no ask for assistance, just removal.
And then:
Everyone had the same chance. Many seemed to have figured it out. It honestly wasn't difficult for your average player. It showed you first that fighting outright was dangerous, so you'd know to avoid it. It also spelled it out that you WEREN'T regenerating. The WHERE to go was frustrating, agreed, but it wasn't impossible to get around or to scout out in time.
It could have been designed better, sure. But it wasn't some insurmountable wall.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Very easy mode exists. Use it. It's really not that hard on normal if you just use your map and pay attention to what the quest tells you. You should never be fighting more than one enemy at a time, and if that somehow is a struggle for you than really the problem is you not the quest."I cLeArEd It FiRsT tRy"
"It'S eAsY"
"I hAd No PrObLeMs, GiT gUd"
These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
That's the same replies you will always get from the 14 year old's any time you say any game or part of a game is too hard anywhere on the internet. It's just them stroking their epeen."I cLeArEd It FiRsT tRy"
"It'S eAsY"
"I hAd No PrObLeMs, GiT gUd"
These comments literally do nothing to help anything, anyone. Regardless of the content or situation these comments are used in, and this GCBTW loves to pull these lines the MOMENT someone struggles with something. Trust me, the world is happy and very proud that you never had an issue with completing something, but don't try to invalidate the issues someone else has over something. Offer tips and tricks (which many have done in this situation) and understand it's okay for people to not like something you do. Doesn't mean you need to try to passive aggressively shame someone.
I want it gone too, but it has nothing to do with difficulty or ability to clear. Its all about i hated every second of this duty due to its gameplay. If i want to do stealth i would play a stealth game not an mmo and i even more dislike limited time games.
So, it's like the standard for this game to get a lot of complaints for things like math or puzzles which break-up the monotony in fun ways. It's the reason there are barely any mechanics that players are expected to do anymore besides stacks and two add phases. Though, for this one: they could do add in better scripted patrol cycles and a way tell players the sight and sound detection radius of the mobs. It's almost like a totally unknown aspect of the game right now, and it caused a lot of frustration in Eureka because only like a few people seem to know about it. Also add more clues like hearing the soldiers talk about the abandoned vehicles, or just mark them on the map, or have the injured soldier tell you where your supposed to go first. Hand holding. Even Metal Gear did it, lol
They're super fun for me though since a lot of 6.0 can be done at just the corner of my eye most of the time, in my experience. It's just, calm down, and like think of what lead to a failure, and draw up maps and theories and ask for help when needed. The solutions usually, like, make you facepalm
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Ewwwwwww, it's all glowwy again!
I dont want the devs to stop making solo instances like In from the Cold, the small Thancred stealth scenario, heck even the Venat sparring fight had some bit of difficulty in it if you're not in the right class. I think they're great to break up the montonous pace of the questing and imo very memorable. What I do want is to include more creative instances and objectives that continue to offer some challenge within the msq.
I fear that because people like the OP here complaining that "zomfg! this was too hard, imma quit the game now", is why the devs sometimes get afraid of trying out new things for combat content. This is off tangent but anybody else feels like the ARR dungeon designs were a heck a lot more interesting and fun that the linear hallway designs in current dungeons? Sure the set dressing of them has gotten a lot prettier and better but I miss when dungeons had a bit of substance to them and I was genuinely surprised to find out how they scaled back on the design by the time of Heavensward. And I imagine it was because of people complaining that they were "too hard" or "too annoying", bleh, what a way to butcher normal content design.
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