My first, and successful attempt, was in the living room, on a large TV with sunlight coming through the window, on a PS5. Again, not a brag. Im awful at this game and I know it.The solo instance was - at the very least - a visual mess. It was a mostly grey/black cityscape filled with grey-black rubble with mostly grey-black enemies with a dark sky and 500 clickable objects that you needed to click on in a particular order, with one of them being near the very edge of the duty that you had to weave around a dark building near the final objective.
I'm not sure about making it easier but I'm glad it's more clear on where one ought to go. If you have vision issues or even just happened to play in a room lit by bright sunlight (such as a living room if you were playing on a console) it could very quickly make the mission go from relatively easy to an incomprehensible disaster.
You are not every single person who has every single type of visual issue and/or television on the planet.
I know what you're trying to say here and I'm not trying to be disparaging but this thread wouldn't be close to 50 posts if there weren't at least some issues.
I completely understand I dont mean to take away from others whose experience was not the same as mine. Twelve knows that happens to me enough as it is. And in fairness I did look up a guide to determine where everything was before attempting it after hearing the horror stories about it lol.
Ditto, These people and their mindset of “make the content bend for me” are more welcome to leave imo. They don’t do anything but complain the games too hard and defend the game needs to continue to Rot for their sake and their sake alone
Bye

Gj ppl on raising the limbo pole, I guess.

People had issues with this scenario quest?
I thought it was one of the cooler instances
where stealth and thinking come to play like you just gotta use your problem-solving mind and look around while also not getting seen
but I guess not everyone has had enough experience with stealth games -shrug-
I think it's hilarious that they nerfed just because of all the butthurt it causes the "hardcores".
I thought it was super easy because the enemies actually deal less damage if you have fewer HP, but then I saw a steamer actually fail the first fight of the instance and came to understand that maybe three buttons is a bit overwhelming for the average player.



I'm just another face on the forum with an opinion... I had to retry the scenario a few times so that I could perfect a route (final attempt had 14 minutes left on the timer and I dodged all fights somehow). I treated it no differently to other scenarios that aren't damage zergs... But I think it should just be agreed on that the game isn't a stealth one. The Thancred sneak was still enjoyable because of the tools I had to influence my environment at least a bit, and the path wasn't full of obstacles and piles of debris that blocked your movement just because.
I'm personally not against the concept. But when you have a map/minimap not made for stealthing and routing + a camera that zooms fully into you whenever a tall obstacle is between it and your character + unintuitive gaze indicators on the enemies, and so on and so on... It perhaps doesn't do to include hardcore sneaking in the way.
Honestly besides this everything else was fine IMO. The timer was alright, a lack of abilities and tools while boring wasn't difficult to manage with per se, and portions after the sneaking were definitely more emotionally charged, like helping the hapless non-tempered and the final crawl.
Last edited by RobynDaBank; 12-22-2021 at 10:40 AM.
"Walk behind a monster instead of directly in front of its face" is not really a "stealth game." It's like knowing whether to grab a hot pan by the handle or by the hot metal part.I'm just another face on the forum with an opinion... I had to retry the scenario a few times so that I could perfect a route (final attempt had 14 minutes left on the timer and I dodged all fights somehow). I treated it no differently to other scenarios that aren't damage zergs... But I think it should just be agreed on that the game isn't a stealth one. The Thancred sneak was still enjoyable because of the tools I had to influence my environment at least a bit, and the path wasn't full of obstacles and piles of debris that blocked your movement just because.
I'm personally not against the concept. But when you have a map/minimap not made for stealthing and routing + a camera that zooms fully into you whenever a tall obstacle is between it and your character + unintuitive gaze indicators on the enemies, and so on and so on... It perhaps doesn't do to include hardcore sneaking in the way.
Honestly besides this everything else was fine IMO. The timer was alright, a lack of abilities and tools while boring wasn't difficult to manage with per se, and portions after the sneaking were definitely more emotionally charged, like helping the hapless non-tempered and the final crawl.
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