I would've liked the quest A LOT MORE if I went the wrong way I was simply aggroed by a mob and killed, could've even made a skill based game on it.You fail it once and then put it on very easy, done
Kinda sad how a quest being a bit more involved than repeatedly clicking on various different Destinations/NPCs can cause so much outrage, this quest was great and certainly much better than the new gimmicky Trailing and Escort quests
Instead I was put on a spinning wheel and told to run. All the choices were fake, if they were going to be fake anyway you might as well make it interesting.
I was told to go to camp, I wanted to go to camp, they wanted me to go to camp in a specific way, why couldn't they just tell me they wanted me to go to camp in that specific way? Why did they have to lie to me and pretend as if I had a choice?
Ball and Chain me and wonder why I don't like the quest when you conflate the issue with difficulty and not the annoyance of it.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
I enjoyed the concept of this scenario. Imo it could have used more mechanics to make it more interactive and fun rather than simply wandering around avoiding mobs and clicking on shinies, maybe putting vision cones on the mobs with more patrols and hiding spots, more items like a smoke bomb to get past a tough area, rocks to distract enemies, etc. But given the context it was fine and certainly served its purpose.
Well yeah, Garleans can't use magic. The whole entire point of this scenario was to force you to feel powerless. Ironically, I came to appreciate Magitek a lot more after this scenario and understand now why the Garleans went down the path they did as a nation. It also really drove home just how powerful and legendary our character must be portrayed in Garlean culture because we know we would have steamrolled that whole thing if we had our normal power available.
This quest was garbage. All of the ones that take control away and force me to play as someone else are pretty terrible, this one however is particularly offensive.
- Stealth is FF14 is bad. There is no good way to know what will and will not aggro.
- You are so weak fights drag on and on and on.
> Before you tell me that is the point, Gameplay comes above story in my eyes.
- The minimap is worthless and you really do not know where to go, making this annoyance drag out longer.
I'm not going to quit over it, but it sure as hell left a bad taste in my mouth.
On a side note: The devs are REALLY REALLY proud they discovered escort quests this expac huh?
Gameplay is not above story in this game, they are even if not story being higher as gameplay is arguable being less and less of a focus as classes get simpler and simpler. In fact this whole scenario is meant to meld story with gameplay. BTW, it is pretty easy to tell what will trigger the mobs. You can see which way they are looking. You can practically touch them from the back without triggering them. I didn't aggro a single mob in the dutyThis quest was garbage. All of the ones that take control away and force me to play as someone else are pretty terrible, this one however is particularly offensive.
- Stealth is FF14 is bad. There is no good way to know what will and will not aggro.
- You are so weak fights drag on and on and on.
> Before you tell me that is the point, Gameplay comes above story in my eyes.
- The minimap is worthless and you really do not know where to go, making this annoyance drag out longer.
I'm not going to quit over it, but it sure as hell left a bad taste in my mouth.
On a side note: The devs are REALLY REALLY proud they discovered escort quests this expac huh?
I didn't like the quest because of how many mobs there are and how deadly they were. The HP regen was disabled, the mobs hit quite hard, accidentally pulling more than 1 without the damage mitigation is almost guaranteed death, and being restricted in where I am allowed to go.
I liked the storytelling. The idea was great; however, the execution of the idea was absolutely a horrible experience. My sister was hearing me complain about this scenario after the first 5 minutes of it.
Again, I like the idea behind it but I straight up hated every moment of the execution of how it was done. Definitely the worse scenario gameplay wise I've experienced in the game and maybe of all MMOs I've played so far.
Your friendly neighborhood gamer.
Actually that's not how that happened to me. On my first try I was sincerely ready to walk to the camp with all the mobs as a no power garlean and actually happy to do so. Only find, no I can't. Ok... weird but that means I need to do something in the area.They gave you direction. They told you to get to the camp. Run through the area in that general direction. You find the broken magitek armour. You need the key and fuel to use it. Find them. The guy is literally in the building right next to it, and if you just turn around and run back you'll find the fuel. They direct you, they just don't handhold you. The struggle is part of it.
I found the battery first. And instead of letting me pick it up and then go search for something to it... nothing. That was all I needed and I still don't see why we don't pick it up anyways. Could've actually be fun to carry something around making you unable to fight even if you had to. Could've also disabled the minimap and map while you're in the instance.
Like I said. I don't require much. Just a bit more than what I was given. The battery fix is something easy to implement and enough of a change imo.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
just want to second all that, did the duty on my first try with something like 8 minutes and 4HP left.Actually that's not how that happened to me. On my first try I was sincerely ready to walk to the camp with all the mobs as a no power garlean and actually happy to do so. Only find, no I can't. Ok... weird but that means I need to do something in the area.
I found the battery first. And instead of letting me pick it up and then go search for something to it... nothing. That was all I needed and I still don't see why we don't pick it up anyways. Could've actually be fun to carry something around making you unable to fight even if you had to. Could've also disabled the minimap and map while you're in the instance.
Like I said. I don't require much. Just a bit more than what I was given. The battery fix is something easy to implement and enough of a change imo.
To the people saying that it was supposed to make you feel frustrated, there's a difference between the story making you feel that and bad gameplay making you feel that, to me, this is very much the latter. After a while I didn't even bother to try and sneak around, just ran through things cause I understand that anything I aggro will give up the chase rather quickly.
Though the story did cause frustration, but it was cause you could 100% remove that section and nothing in EW would change. Was also obvious to me that nothing bad was going to happen, the writers wouldn't have Zenos do anything terrible in your body, it'd have been to much of a violation. So the scions were safe and knew I had to get my body back sooner or later cause it's an MMO and they aren't going to take away my character of 83 levels, at that long in a story not sure you could manage a character switch in a single player game. After you swap back it's really as if nothing happened, you aren't even given a chance to rest from the "horrible experience".
So yeah, while I would love to skip any RP quest cause I find them all boring, this one takes the cake cause it can easily not exist and nothing would be changed.
Did anyone else not realize what you were supposed to do with the magitek at first?
Yeah there's the magitek armor you can click on, but because I was doing pretty good on health packs and thinking that I just had to keep sneaking past enemies I ended up just walking past it and spent a few attempts not realizing what I was supposed to do at that point. Then, I had to go back to the ceruleum which, despite finding it several times on prior attempts, it took me forever to remember where it was and backtrack to it lol.
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