I didn't like this instance. It has a good theme to it, but the actual gameplay portion was one of the most unengaging portions of FFXIV as a whole.
I didn't like this instance. It has a good theme to it, but the actual gameplay portion was one of the most unengaging portions of FFXIV as a whole.
These kind of quests are the only thing I have found so far that I don't like about FFXIV. Yes, I hate them. yes, I don't want to play as another character. I want to play as my character. But it's not enough to make me quit, get pissed and walk away from the computer for a while to cool off, yes this usually happens. I'm just glad I only have to do them once. If leveling other classes made me go thru the story again I would never level another and these quests are why. That's my opinion, everyone has their own.
I would never ask them to be removed, some people love this stuff, More power to them. But if I could skip these I would in a heart beat. I would love a option to do just that and just watch the cut scenes, they could even give me 0 exp for skipping them, would not bother me in the slightest.
I enjoyed this duty. Auto-regen disabled and having to find medpacks off broken stuff or dead people gave me survival horror genre vibes. I think the timer was there to pushh you into making the mistake of rushing it but you actually do have time. Just needed patience and a good examination of your surroundings to formulate a stealth path. It was fun, 8/10, would do it again.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
That's a weird request. The extension of it is asking why must any of us do anything to achieve anything in this game.
None of us are standing in the way of your wish; it's completely up to the developers. I don't think it's likely to happen beyond the difficulty options already available to you. Beyond that, iIf you like the gameplay but don't like the story, use a story-skip. If you don't like the gameplay but like the story, watch a stream of someone else playing through the game. I don't see a reality where you can pick and choose which parts of the MSQ you have to participate in on some level.
I don't like fetch quests, let me skip those.
I don't like getting currents to fly. Let me skip those.
I don't like waiting in queue. Let me skip that.
That last one is clearly a joke, but if we just implemented skips because some people don't like something, we'd literally have a skip button for everything. Specially when the reason being given people wanna skip this is literally, "I don't get to 1 shot everything in front of me and have to actually think for a second reeeeeee"
I am absolutely terrible at stealth games. I hate stealth games. Yet, I liked this solo mission, because it did exactly what it was meant to do, and at no point did I feel it was cheating me out over it. You are a basic soldier, forced into a corner and having to find a way out of this situation alive, or else all your friends die.
>.> But what do I know, I didn't wanna people to have to skip the 4.1 solo trial either (You know, the one that requests you click a single button and that's it?)
It wasn't hard but it also wasn't fun. It was tedious. But that's solo duties in general.
im baby
Wasn't so hard but it was extremely out of my area of interest. Never liked games with such elements thus making this duty a total chore and I'm happy I was done with it. Would I like sth similar again? Heck no!
You're in someone else's body.....That duty was supposed to be pure fear and suspense, thus why Fandaniel says to "scurry around like a rat" which is why it was so good. It was perfect for the plotline and skipping it would ruin the entire setup.
Can you elaborate? I've never played an MMO (and I've played a lot of them) that didn't require some degree of navigating carefully around mobs that I wanted to avoid fighting to reach something/somewhere more easily. It's something I've done in every MMO (and something I suspect nearly every MMO player has at least attempted to do at some point, especially when it comes to gathering resources in MMOs that lack FFXIV's sneak ability).
Beyond that you had limited healing options and very few combat abilities, something we're all familiar with from the early leveling experience in any MMOs.
Every duty in this game has a timer.
I'm just trying to figure out what elements you're referring to as these are all common elements in this and other MMOs.
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