This is the only RP duty that I've truly enjoyed since they were introduced in Stormblood.
-I was given a narrative reason why the character I was playing could not be my character as I created it and have played it for years.
-I was given a narrative explanation for why the normally bulky toolkit for the job was narrowed down to just a few actions. I was given more to do that just spam press 2-4 buttons when they came off colldown and then spam press the remaining button when there was nothing else to do. I had to explore. I had to find things needed to survive.
-I wasn't having to play "pretend I'm a prominent NPC". For once, the duty didn't come with a predictable victory condition. The stakes were high and my character was responsible for the outcome - not a plot armored NPC.
All that said, I wish they'd stop adding the RP duties as part of MSQ and allow us to stick to playing our character. If they want to put them in as optional side content for those players who like pretending to be one of the NPCs, great. That's not why I'm here. I'm here to play a character of my design, not a stock character that's the same for every other player. If I wanted to play a stock character that I had no say in, I'd go play a game that uses those as the player characters.
Every time you take me away from my character, you're breaking my immersion in the game and story because you've changed the rules on how to play. That interruption detracts from the experience.
I've been thinking for the past week why I haven't enjoyed this expansion as much as Shadowbringers despite another great story, more great music, more great zone art, etc. It's because game mechanics were constantly disrupting my immersion. Need to play a character that is not my character. Need a wall of text to explain who you're playing. Need a wall of text to explain escort quests for every escort quest. Need a wall of text to explain follow quests every time there's a follow quest. Need a wall of text to explain you're about to enter into a long string of cutscenes and combat that need sufficient uninterrupted time (those last warnings are at least useful).
We're the Warrior of Light. What we need to do shouldn't be getting interrupted by all those things at this stage in the story. We should be getting straight to business because we've got years of experience behind us now.