Seriously considering quitting the game over this one.
Seriously considering quitting the game over this one.
Literally the only solo duty I've ever put on very easy. This damn quests combines the 3 things I hate most in solo duties
1) Changing my job and only giving me 3 buttons to play with, 1 being an attack
2) Stealth mechanics with unclear borders and unclear detection ranges.
3) A time limit
but for a bit of help:
Immobilized Magitek Reaper ( 23.9 , 16.9 )
Wounded Imperial ( 23.5 , 16.2 ) (Pilot) Just around the corner in the building next to the Reaper
Fuel ( 27.3 , 13.5 )
Last edited by Deceptus; 01-17-2023 at 12:06 AM.
I also don't really like stealth in my games. Was it creative? Definitely. I think that it really stepped up what could be done in the role playing system, but I also agree that it stressed me out. Garlmald as a whole had way too much stealth for my liking. Especially the lady in green quest.
I really do not like this duty, it is by far the worse duty in the game and actually made me angry.
Even though I do understand what they wanted to do with it I believe they failed to ask and answer a simple question: Is this fun? Because if they had asked that question they would understand that the answer is no. So even if it from a storytelling perspective should be included it should have been removed from a player enjoyment perspective.
Then again one could argue that other events before that point alrady make the point they are going for with this duty, which make this entire part of the story rather... well pointless.
Thanks, Finally got out using these coordinates. There's no way I would have found all the stuff otherwise.Literally the only solo duty I've ever put on very easy. This damn quests combines the 3 things I hate most in solo duties
1) Changing my job and only giving me 3 buttons to play with, 1 being an attack
2) Stealth mechanics
3) A time limit
but for a bit of help:
Immobilized Magitek Reaper ( 23.9 , 16.9 )
Wounded Imperial ( 23.5 , 16.2 ) (Pilot) Just around the corner in the building next to the Reaper
Fuel ( 27.3 , 13.5 )
Last edited by SamSmoot; 12-05-2021 at 10:48 PM.
I think this duty was the strongest solo instance they've ever done, you really felt the horror, powerlessness and desperation. It had such emotional impact until I died and had to start over
Such is the eternal weakness of stories in games
Kill the very first enemy, interact with the body twice to proceed to the large area
Go SWto interact the disabled magiteck unit which is the exit, it will tell you to get fuel and a key. Then go SE to find the fuel containing unit (its named differrently from the other scrap units around the place) to get fuel and carry back to the disabled magitek. Then in the nearby house to the (immediately NW of the disabled magitek), find the injured soldier that gives you the key. Use the magitek to clear enemy magitek. Then head SW (the blue wall is the exit) and you'll go through a sequence of fights with untempered soldiers as allies.
Last edited by lisaa; 12-05-2021 at 01:06 PM.
Thanks. I also found a video on it, but completely lost where he was after the first gate. Just tried to log in again to try it again, but the queue was over 3800. Will try again tomorrow morning 6-7 AM.I think this duty was the strongest solo instance they've ever done, you really felt the horror, powerlessness and desperation. It had such emotional impact until I died and had to start over
Such is the eternal weakness of stories in games
Kill the very first enemy, interact with the body twice to proceed to the large area
Go SWto interact the disabled magiteck unit which is the exit, it will tell you to get fuel and a key. Then go SE to find the fuel containing unit (its named differrently from the other scrap units around the place) to get fuel and carry back to the disabled magitek. Then in the nearby house to the (immediately NW of the disabled magitek), find the injured soldier that gives you the key. Use the magitek to clear enemy magitek. Then head SW (the blue wall is the exit) and you'll go through a sequence of fights with untempered soldiers as allies.
"In from the Cold" Broke a bond with me. In all the time Ive played FFXIV, This is the first time I've hated the game.
Ive been annoyed at mechanics, sad at deaths in the story line etc. It wasnt mechanics in "Doing the quest" that made me mad, it was was done to your character. This quest destroyed the magic the game held. This quest broke a taboo between the story teller and the player. It made me disappointed that they would even consider doing something like this. What they did broke the trust I have with them. They did not need to do what they did they way they did it.
And from reading some of the posts, I'm not the only one who feels violated by it.
Damn, he was gate keeped.
Still, that's what very easy is for.
Last edited by Enjuden; 12-05-2021 at 03:32 PM.
just did that one... didnt like it at all. i kinda got angry. did it at the first try but i didnt enjoy not at all
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