Ok, so, sometimes long cutscenes are cool.
I don't mind sitting back for an extended time and pretending the game is a movie for some of those high impact story moments.
But it feels like more and more since ARR, and taking to particularly excessive lengths in Endwalker, cutscenes are, frankly, just to long. Not a thing that, used judiciously, enhances the story - but just the opposite, it detracts from it.
I don't need to watch a "quest" where the WoL and scions set out to do something in a cutscene, have cutscene combat, and then return in a cutscene where there is zero actual gameplay.
Please, let me actually play the freakin game and interact more.
Now, spoilers and examples ahead, but I'll mark it:
So the bit where Zenos and Fandaniel take over the WoL's body? Whether one loves or hates the story element there, that's fine because there's actual gameplay interwoven - repairing the magitek, rallying with the imperial citizens, and so on. And then around there we also have the Thancred instance and in the course of more regular MSQ quests, at least we get to walk up and talk to people more.
But then a lot of the Radz-at-Han crap has had me considering joining the ranks of cutscene skippers for the first time. It's not that the content itself is terrible, but for the love of the twelve, make the writers go through an editor that can cut out the dross and have a designer put more gameplay in.