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  1. #1
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    752
    Character
    Max Madako
    World
    Ultros
    Main Class
    Arcanist Lv 62
    I've been able to play just fine, longest queue i've had was about 30 minutes.

    Sorry for those that are having issues but when you actually get into the game it works and plays just fine.

    Not sure how a delay would have changed any of this.
    (1)
    The menacing aura of every Lalafell.

  2. #2
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    327
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.
    (3)

  3. #3
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    783
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Feronar View Post
    Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.
    I think that would place additional stress on groups/friends who are trying to play together. Ideally everyone would AFK at the same time, but real-life rarely cooperates that way.
    (0)

  4. #4
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    471
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Feronar View Post
    Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.
    I was actually thinking about this. This is probably the most fair method. Everyone has a timer and at X hour mark boot people who have been playing and let the queue move along. Once they see congestion die down, remove this timer.
    (3)

  5. #5
    Player
    shiroxkatsuya's Avatar
    Join Date
    Mar 2014
    Posts
    101
    Character
    Kieran Riverblade
    World
    Gilgamesh
    Main Class
    Ninja Lv 80
    Well i feel for those who have struggled to play (i have had my own issues) limiting play time is NEVER the answer.
    (1)

  6. #6
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    While I know there is nothing to be done, as there is a shortage of chips. It is kinda funny how they had years to upgrade/add servers from mogstation funds. Which was a justification for the cash shop.
    (3)

  7. #7
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Velnora View Post
    While I know there is nothing to be done, as there is a shortage of chips. It is kinda funny how they had years to upgrade/add servers from mogstation funds. Which was a justification for the cash shop.
    There was no need to upgrade. What they had was working for their player numbers. the only thing that changed that was the WoW exodus and large influx of players to FFXIV. Something that happened far too recently to actually get servers in time.
    (5)

  8. #8
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nothv13 View Post
    There was no need to upgrade. What they had was working for their player numbers. the only thing that changed that was the WoW exodus and large influx of players to FFXIV. Something that happened far too recently to actually get servers in time.
    The game was growing well before the WoW exodus.
    (4)

  9. #9
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Velnora View Post
    The game was growing well before the WoW exodus.
    Slowly in a gradual manner. The WoW exodus caused the player base to nearly double in a very short time.
    (4)

  10. #10
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nothv13 View Post
    Slowly in a gradual manner. The WoW exodus caused the player base to nearly double in a very short time.
    And if that is the case, if there was no need to upgrade, why was the common argument for the cash shop, so they could do server upgrades? The check engine light came on, and it was ignored while the mechanic charged you each time.
    (2)

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