I've been able to play just fine, longest queue i've had was about 30 minutes.
Sorry for those that are having issues but when you actually get into the game it works and plays just fine.
Not sure how a delay would have changed any of this.


I've been able to play just fine, longest queue i've had was about 30 minutes.
Sorry for those that are having issues but when you actually get into the game it works and plays just fine.
Not sure how a delay would have changed any of this.
The menacing aura of every Lalafell.


Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.
I think that would place additional stress on groups/friends who are trying to play together. Ideally everyone would AFK at the same time, but real-life rarely cooperates that way.Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.


I was actually thinking about this. This is probably the most fair method. Everyone has a timer and at X hour mark boot people who have been playing and let the queue move along. Once they see congestion die down, remove this timer.Perhaps limit players to X hours of playtime per day. Start at 4 hours then gradually increase, and eventually remove the limit as the initial surge dies down. This would also help to deter AFKers, since going AFK without logging out for a hour means that you've just wasted an hour of your daily limited play time.

Well i feel for those who have struggled to play (i have had my own issues) limiting play time is NEVER the answer.


While I know there is nothing to be done, as there is a shortage of chips. It is kinda funny how they had years to upgrade/add servers from mogstation funds. Which was a justification for the cash shop.
There was no need to upgrade. What they had was working for their player numbers. the only thing that changed that was the WoW exodus and large influx of players to FFXIV. Something that happened far too recently to actually get servers in time.


The game was growing well before the WoW exodus.


And if that is the case, if there was no need to upgrade, why was the common argument for the cash shop, so they could do server upgrades? The check engine light came on, and it was ignored while the mechanic charged you each time.
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