The queues are not stable. I was understanding of the launch day issues until I saw the SE assessment that queues were stable. They are not.

Further, being as the servers are at max capacity, and the behaviour of the queues are of little to no movement for 3 or 4 update ticks and then either a moderate 60-100ish decrease in position or a disconnect, it is extremely likely that the large jumps in forward movement anyone is seeing in queue is due to the queue shedding the unlucky (all of us essentially). As the queue drops people those remaining surge forward slightly. ALMOST ALL THE FORWARD MOVEMENT IS DUE TO THE QUEUE DROPPING THOSE AHEAD OF US. SE needs to understand this so they can actually address it.

And there is a ticket system for the queue it just only works half the time if you are actually able to get back in queue almost immediately, which is unlikely as it takes roughly 5 tries right now to actually connect to the lobby and not get a 2001 error. The result is it take the small morcle of being able to reconnect after disconnecting and keeping your spot once or twice to actually get into the game.

And on the posted response from SE on their steps taken...

Everyone trying to log in is trying to play the game. the only way those numbers go down to the point that the current capacity is acceptable is if a lot of those people just stop trying to log in...which means they are paying for something they cant use, which is shameful. There is no mention of SE working to increase capacity or even looking in to it--I hope that is just a missing detail and not the actual state of things. Increasing capacity or just reducing the number of people trying to play your game are the two ends of the spectrum here. Fiddling to increase efficiency to help mitigate this is a good medium to long term goal--not a short-term solution or workaround.

Please please please:
1. (short term) increase capacity somehow some way. Please be as good as we know you can be. Intentionally squeezing the player-base as part of triaging this would be gross

2. (shoert term) lower the internal max lobby-to-world queue size to the point that people are actually in stable queues. Yes, this means people will have to win the lottery to actually connect to the lobby, but that is better than taking 15 minutes to connect to the lobby and then having to win the lottery multiple times after that to actually get into the world by: reconnecting to the lobby soon enough after getting dropped from their lobby-to-world queue to have a chance at keeping their original login token, and then have the token system actually acknowledge prior queue placement and put you back where you were when you disconnected. Knowing you are going to get into the game once you actually get to the lobby would be far less frustrating than heaping uncertainty on top of uncertainty.

3. (short-medium term) To manage the login congestion created by 2, maybe implement a login-to-lobby queue that can actually work at the scale you need it to. Yes, this is an entirely new queue, but that hopefully means many limitations on capacity that exist in the lobby-to-world queue system built years ago can be ignored or avoided.

sorry for the length, I tried to be constructive. The inaccuracy of the SE communication triggered me. SB was so good and I, like many many others, just want to play EW.
Please, just make the login experience reliable. Right now, I dont care if it takes 2 hours to get in--I just want to know that once Im in queue, I am getting in eventually. The uncertainty is the worst part.