After the Shadowbringers launch 41k was playing concurrently on steam. Yesterday it was 93k, and it wasn't even the weekend. The semiconductior shortage really screwed SE overThis should also be a strong, STRONG, indicator of how SE just could not have anticipated these troubles. It wasn't that long ago that EU players were complaining about how the new worlds and data center split resulted in longer duty queues and the feeling that servers were just empty.
Somewhere in the last year or two, EU population has exploded, and that is not nearly enough time for them to react accordingly, even in the best of times.
EDIT: Oh 93k was 20 mins ago which was the weekend. Oops xD
Last edited by Rae88; 12-05-2021 at 04:43 AM.
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