In your OP you said just like GW2 does .SE would need to hire VAs of both sexes for each language that the game is written in? like they do now? so the same one do more (and get payed more).
why am i acting like money grows on trees? i don't i act as if we paying for this game. problem is the bigger it gets we don't see SE invest more in to it.
In GW2 the player character talks in the cutscenes , hence my reply . Two sexes of the player character needs voice lines , and for each language the game is written for.really why only some got it, its getting annoying when there lots of text dump and may be 2 sentences are even relevant to the plot. why not at last voice all the msq? this is by far the most financially successful mmo, it clearly can do it. even games like gw2 can and they make maybe 25% of what ff14 is .
what you think of this?
The reason is Cost and Work load primarily.
They could spend the money on Voice Overs on everything, or they can allocate the budget and time to other areas of development. Voice overs cost a fortune, yea ffxiv could afford it with the subs and players they have, but they choose to invest the funds in other ways.
This isn't a free game, they demand 15 usd monthly (180 usd per year, now include items from Mogstore) the game should already have a better character creator, textures, rework on towns,areas, open world, real gathering instead of shiny objects on ps2 textures, no more loading screens every 20 meters, a better cash shop incorporated in the game instead of open browser, log in, navigate towards 10 menus, log in again, wait 5 hours to deliver item etc.
So why bring up GW2 a fully VA'd story from both player and npcs in your OP as an example?
The reason why certain scenes are not VA'd is because those are chosen as awaiting approval ( as in they may or may not rework them) and the scenes which get VA are the ones they set as complete/set in stone and then they go into the scheduling for the actors to voice the roles as they need done well in advance. This was brought up in one of tyheir live letters or possibly a streamer/yoshiP interview.
I would love it if ALL MSQ was VA'd . However its expensive and if they were to have the funds and time it would set a precedent and we would all expect it from then on and if they were to stop doing it , lets say years down the line when the game isnt as lucrative for SE it would piss us off for sure.
"Thank you for that, Samsara. You've set my mind at ease," >> A line that cannot be voice acted
"And here we have her... the Champion of Eorzea!" >> A line that can be voice acted.
Both kinds of lines appear in MSQ, and as such they cannot voice act every line in the MSQ.
On top of what has already been said.
It seems you're not actually looking for answers, and just looking to find something to complain about.
Reading is good for you![]()
Wouldn't really make a huge difference to me, honestly. I read faster than I listen and tend to skip over fluff very quickly. Some more voice acting would be nice in certain areas but voice acting the whole thing would be a bit of a waste, imo. You'd have to not only hire an enormous amount of people but it would be pretty half-assed too.
as an example of a game that do it but do not have even 25% of the budget ff14 have. i think i did say it. trhe point its not the cost as VA's are not as expansive as you think. there lots of free lancers that are godly good and will work for cheap.So why bring up GW2 a fully VA'd story from both player and npcs in your OP as an example?
The reason why certain scenes are not VA'd is because those are chosen as awaiting approval ( as in they may or may not rework them) and the scenes which get VA are the ones they set as complete/set in stone and then they go into the scheduling for the actors to voice the roles as they need done well in advance. This was brought up in one of tyheir live letters or possibly a streamer/yoshiP interview.
I would love it if ALL MSQ was VA'd . However its expensive and if they were to have the funds and time it would set a precedent and we would all expect it from then on and if they were to stop doing it , lets say years down the line when the game isnt as lucrative for SE it would piss us off for sure.
- more expensive
- harder/impossible to make last minute change
- and most of time useless. Voice-over on the placeholder-like cut-scenes that plague 90% of FFXIV quests would be a waste.
I will actually agree with you Samsara.
The MSQ is my favorite part of FFXIV, I just love the story. The voice acting makes it so much better and immersive. If they did voice acting on MSQ alone, I'd be happy. I have a lot of friends who have told me they "can't get into the story" because they end up just mass clicking through the walls of text instead of reading them, and only watch the voice acted cutscenes.
GW2 does an excellent job with their voice acting, and has to have even more actors, since the player even talks in their cutscenes. That's 10 different instances of reading the same lines (5 races male/female). And I'll argue that FFXIV is much more story driven than GW2. It only makes sense to invest in the voice acting for it, at least for the important quests. Every time a cutscene pops up that isn't voiced, I'll read it, but I still feel a twinge of disappointment.
Many of those voice actors can do multiple voices, so could just reuse them to voice minor characters in the MSQ as well. Wouldn't be that hard to do.
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