Only 564k/1mill at 57 for these long runs? They used to give at least or nearly an entire level.
With a 200% bonus, I get barely half a level now. MSQ was a slow slog before, now theres like zero reason to do it at all with the terrible exp.

Only 564k/1mill at 57 for these long runs? They used to give at least or nearly an entire level.
With a 200% bonus, I get barely half a level now. MSQ was a slow slog before, now theres like zero reason to do it at all with the terrible exp.



Are you even aware the exp required to level up each time was reduced too?

Last edited by Aeika; 12-05-2021 at 12:26 AM.
If they now give a lower portion of a level despite leveling having also been accelerated, that would imply they're less efficient than they were (even more so than if they just gave a lower portion).
<A> gives evidence that MSQ-R's efficiency has decreased (giving a smaller percentage of the same level span than before).
<B> context implies the change is worth than A alone would present, since we'd expect the percentage contributed to increase if leveling was accelerated by further armory bonus contribution.
I.e., it's "even less worthwhile".
Not that confusing, I would think?
Last edited by Shurrikhan; 12-05-2021 at 08:22 AM.


How hard to understand is it that they reduced the amount of exp you need to level up and thus also the amount of exp you get from dungeons including roulettes? xD If you have problems with math stay away from ridorana lighthouse please, Construct won't go easy on you.If they now give a lower portion of a level despite leveling having also been accelerated, that would imply they're less efficient than they were (even more so than if they just gave a lower portion).
<A> gives evidence that MSQ-R's efficiency has decreased sharply.
<B> context implies the change is worth than A alone would present.
I.e., it's "even less worthwhile".
Not that confusing, I would think?
Edit cause you might need an example:
Before the patch you needed 2 exp to level up and castrum gave 2 exp.
Now you need 1 exp to level up and castrum gives 1 exp.
You still need 1 run to level up, nothing has changed just the numbers are smoller.
Edit 2: Also don't forget that jobs that are below the highest level you reached on any job get overall less exp, yes also from roulettes. So if you go into EW you might notice that you level slower cause you don't have a job with a higher lvl right now.
Last edited by Ranaku; 12-05-2021 at 12:32 AM.

The 2:2 and 1:1 example would make sense, if the ratio was the same after the change. It isnt. What used to be 90% exp earned is now about 50%.How hard to understand is it that they reduced the amount of exp you need to level up and thus also the amount of exp you get from dungeons including roulettes? xD If you have problems with math stay away from ridorana lighthouse please, Construct won't go easy on you.
Edit cause you might need an example:
Before the patch you needed 2 exp to level up and castrum gave 2 exp.
Now you need 1 exp to level up and castrum gives 1 exp.
You still need 1 run to level up, nothing has changed just the numbers are smoller.
Edit 2: Also don't forget that jobs that are below the highest level you reached on any job get overall less exp, yes also from roulettes. So if you go into EW you might notice that you level slower cause you don't have a job with a higher lvl right now.
Again, the OP's claim was that it previously gave more than half a level. It now gives less than a half a level.
No amount of shrinking both numbers by the same divisor is going to reduce the roulette from giving 58% (Praetorium, pre-patch, rested) of level 70-71 to 43% (Praetorium, post-patch, again fully rested, on the same level), for instance.
I am not certain why you think that a percentage is somehow subject to scaling?
Last edited by Shurrikhan; 12-05-2021 at 02:10 PM. Reason: Bolded percentages because they're hard to notice otherwise, I guess.
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