Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Zantetsuken View Post
    This wouldn't be something for the main cities, rather it should be implemented in Ishgard.
    My concern with implementing it only in Ishgard ... are we deliberately trying to make Ishgard the economic capital of the world, and squash the economies in all other cities?

    I figured, if a seller is paying a 100k gil listing fee, he's darn well going to expect the item to be listed everywhere in Eorzea. ^_^
    (0)

  2. #12
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Wolfie View Post
    AH: Selling fast-selling, common, and cheap items.
    MW: Selling slow-selling, rare, expensive items.

    This is almost exactly how AH and bazaars worked in FFXI, Aion, and practically every MMO that had both.

    People will naturally flock to the AH to make their quick sales, but when they know they have an expensive, rare item that will take a while to sell, they'll put up a bazaar or shout in trade chat to pawn it off. Nobody wants to re-list an expensive item several times, when you can do it just once in a bazaar.

    Even if you have no limits on the kinds of items you can sell in both systems, people will still be doing this.
    I agree with this and would like to see it stay this way.

    While some rare and expensive things do end up on the AH, it is the first place most people go to buy things in FFXI. And if it isn't found there, then they start bazaar hunting. At least bazaar roaming is a lot easier with the wards in this game. :P So finding that prestige piece of gear would take at most, 3 teleports to find what you want if it isn't in the AH. That's not bad for finding a new weapon or gear that you desperately need.

    On the flip side, using teleports to find and gather crafting bits or crystals for synth grinding.... not so great. Right now, on our server at least, Ul'dah has become the 'Jeuno' of Eorzea. So it's rather troubling for those of us who don't make our homes there to know that if we can't find it in our city wards we are going to have to make a trip there. And even then, we might end up empty handed, minus a few anima, and with naught but the droning elevator background music of Ul'dah to welcome us.

    As for the RMT concern, that will be a concern with any AH type system, as they will always have all day to sit and camp the stalls. There's not really any getting around that unless they simply decide not to put an AH in at all.

    To be honest, I'm not sure that's even such a bad idea.

    I know the areas already exist for them, but instead of an automated AH, perhaps they could be used for real-time auctions held by players, announced by runners and on these forums with a time/date. I did play a game that had one of these type buildings, with game mechanics assisting both the player selling, and the potential buyers in the audience. I think it would make for fun events and gatherings for those that were inclined to try and get a good deal on something and for those who have mountains of gear piling up that they don't want to just vendor off. The player holding the auction would have to 'rent' the building for the time period which would make up for the listing fee of a normal ah, or the taxes on the wards.

    It would take designing a new UI for the seller (for starting the auction, announcing going once/twice, and then sold) and for the buyers (raise bid minimum, double last bid, etc). To make it really shiny, it could even have mannequins or a display table to show the item being bid on. Oh! And they could bring back the auction house music from FF6~
    (0)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  3. #13
    Player
    Valon's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Valon Fury
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I personally would like an Auction house similar to that of FFXI but with improvments that match the needs of FFXIV. (And more than 7 slots). I cant stand the market wards even with the improvments it is a craptastic waste of code.
    (0)

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree market wards are a waste of time, nice try SE but its just not working and the bigger the economy gets the worse it will become.
    (0)

  5. #15
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    While I've generally been against any implementation of an AH in FFXIV, this version is one that I can fully endorse. It serves the purpose of being an actual auction system, without either hampering the market wards or introducing a glorified NPC merchant, which are my two big problems with the standard auction house systems you see in MMOs.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Quote Originally Posted by Reika View Post
    We do no need an auction house. motion denied ^^
    AMEN!!!! Auction Houses take all the fun out of calculating what items will get you the most income whether you are crafting them into something else or not. I personally like to look at prices of materials see how much they would be if i crafted it and selling for profit, one of the best ideas I know of. Also this may relate to my thread on "Homes" Check it out HERE
    (0)

  7. #17
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by RobotRivers View Post
    AMEN!!!! Auction Houses take all the fun out of calculating what items will get you the most income whether you are crafting them into something else or not. I personally like to look at prices of materials see how much they would be if i crafted it and selling for profit, one of the best ideas I know of. Also this may relate to my thread on "Homes" Check it out HERE
    You (and probably Reika as well) could at least bother to read the OP in its entirety before responding. If you had, you'd know that none of the things you've listed would be an issue under the system Ami is proposing.
    (1)

  8. #18
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    In all honesty, I would like to see a classic AH system in the main cities with the market wards moved out of the cities and into outposts and small towns.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    768
    I just want an AH. I don't care what they do with market wards as long as a functional AH exists. Market wards = being complicated for the sake of being complicated. It isn't intuitive in the least bit and definitely shouldn't be the MAIN economic venue.
    (0)

  10. #20
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dreamer View Post
    You (and probably Reika as well) could at least bother to read the OP in its entirety before responding. If you had, you'd know that none of the things you've listed would be an issue under the system Ami is proposing.
    Yea, but you know regardless of what I say, they will still put some form of an AH in. I just dont want to see FFXI's 'guess the minimum price' AH. that was garbage.
    (0)

Page 2 of 2 FirstFirst 1 2