
Originally Posted by
Raikai
If only the speed increase was the same of a sprint, then I would see it more useful as a tactical tool, because it would allow you to squeeze a bit more on the boss before rushing out of melee knowing that you'd move that fast.
I'm kinda surprised that both SSS and Anatman remained as they were.
I don't think they were. SSS wasn't given the HW-era Empyreal Arrow treatment until Endwalker, I thought, which is what the added portion of the tooltip seems to imply (that it incurs but does not respect the GCD).
If the tooltip isn't errant, its uptime cost would be <an animation lock short of a GCD> less than it used to be and yet its potency remains the same.
That is to say (again, if the tooltip isn't an error), assuming we had a 2s GCD before, we've gone from an effective uptime cost of 4 seconds to a cost of ~2.5 seconds (with low ping, as animation lock variance from ping is now relevant), at 550 potency (edit: listed at 500 online; 550 is only on the job guide).
Maybe if I could log in at some point during Early Access, I could test said tooltip... (My hunch though is that the tooltip is bogus, either in having the same descriptor as old pseudo-GCDs or in its potency.)
EDIT: Sadly, SSS does not act like other skills that previously used that tooltip descriptor ("This weaponskill does not share a recast time with any other actions"). Its functionality is just as shoddy as before. And the potencies on the job guide online and in-game are also different, so... /shrug.